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Model-View-Controller design pattern. Design Patterns “Making abstractions which are powerful and deep is an art. It requires tremendous ability to go.

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Presentation on theme: "Model-View-Controller design pattern. Design Patterns “Making abstractions which are powerful and deep is an art. It requires tremendous ability to go."— Presentation transcript:

1 Model-View-Controller design pattern

2 Design Patterns “Making abstractions which are powerful and deep is an art. It requires tremendous ability to go to the heart of things, and get at the really deep abstraction. No one can tell you how to do it in science. No one can tell you how to do it in design. – Christopher Alexander

3 Christopher Alexander “A pattern language actually gives us the power to generate these coherent arrangements of space. Thus, as in the case of natural languages, the pattern language is generative. It not only tells us the rules of arrangement, but shows us how to construct arrangements—as many as we want—which satisfy the rules... When a person is faced with an act of design, what he does is governed entirely by the pattern language which he has in his mind at that moment... His act of design, whether humble, or gigantically complex, is governed entirely by the patterns he has in his mind at that moment, and his ability to combine these patterns to form a new design.” –Christopher Alexander

4 Software design patterns Starting in the late 80’s, OO programming researchers developed the idea that software design was like other design disciplines and could benefit from recognizing common, successful design patterns. Starting in the late 80’s, OO programming researchers developed the idea that software design was like other design disciplines and could benefit from recognizing common, successful design patterns. Classic book: Design Patterns: Elements of Reusable Object- Oriented Software; Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides; Addison-Wesley, 1995 Classic book: Design Patterns: Elements of Reusable Object- Oriented Software; Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides; Addison-Wesley, 1995 Good starting point: http://hillside.net/ Good starting point: http://hillside.net/http://hillside.net/ Basic idea: a competent software designer should be familiar with a large set of design patterns that “work well”. Basic idea: a competent software designer should be familiar with a large set of design patterns that “work well”. When presented with a new problem, you should start by selecting one or more patterns that “fit” the problem. When presented with a new problem, you should start by selecting one or more patterns that “fit” the problem.

5 The MVC pattern MVC stands for Model-View-Controller MVC stands for Model-View-Controller The Model is the actual internal representation The Model is the actual internal representation The View (or a View) is a way of looking at or displaying the model The View (or a View) is a way of looking at or displaying the model The Controller provides for user input and modification The Controller provides for user input and modification

6 Model View Controller

7 The Model Most programs are supposed to do work, not just be "another pretty face" Most programs are supposed to do work, not just be "another pretty face" but there are some exceptions but there are some exceptions useful programs existed long before GUIs useful programs existed long before GUIs The Model is the part that does the work The Model is the part that does the work The Model should be independent of the GUI The Model should be independent of the GUI Independence gives flexibility, robustness Independence gives flexibility, robustness Model View Controller

8 The Controller A GUI lets the user control what work the program is doing A GUI lets the user control what work the program is doing The design of the GUI depends on the Model... The design of the GUI depends on the Model......but the Model should not depend on the GUI...but the Model should not depend on the GUI Unless the Model (what the program does) is the GUI, these can always be separated Unless the Model (what the program does) is the GUI, these can always be separated Java's controls are Buttons, TextFields, etc. Java's controls are Buttons, TextFields, etc. Model View Controller

9 The View The user has to be able to see, or view, what the program is doing The user has to be able to see, or view, what the program is doing The Model should be independent of the View (but it can provide access methods) The Model should be independent of the View (but it can provide access methods) The View should not display what the Controller thinks is happening The View should not display what the Controller thinks is happening Model View Controller

10 Combining the Controller and View Sometimes the Controller and View are combined, especially in small programs Sometimes the Controller and View are combined, especially in small programs Combining the Controller and View is appropriate if they are very interdependent Combining the Controller and View is appropriate if they are very interdependent The Model should still be independent The Model should still be independent Never mix Model code with GUI code! Never mix Model code with GUI code! Model View Controller

11 Separation of concerns As always, you want code independence As always, you want code independence The Model should not be contaminated with control code or display code The Model should not be contaminated with control code or display code The View should represent the Model as it really is, not some remembered status The View should represent the Model as it really is, not some remembered status The Controller should talk to the Model and View, not manipulate them The Controller should talk to the Model and View, not manipulate them

12 The Bouncing Ball Applet Each click of the Step button advances the ball a small amount Each click of the Step button advances the ball a small amount The step number and ball position are displayed in the status line The step number and ball position are displayed in the status line

13 The Ball Applet: Model The Ball Applet shows a ball bouncing in a window The Ball Applet shows a ball bouncing in a window The Model controls the motion of the ball The Model controls the motion of the ball To know when to bounce, the Model must know the size of the window To know when to bounce, the Model must know the size of the window The Model doesn’t need to know anything else about the GUI The Model doesn’t need to know anything else about the GUI

14 Sample CRC index card Class Name Responsibilities......... Collaborators.........

15 Model Set initial position Set initial position Move one step Move one step No collaborators... …but allow access from View Model

16 Model class Model { final int BALL_SIZE=20; int xPosition=0; int yPosition=0; int xLimit,yLimit; int xDelta=6; int yDelta=4; void makeOneStep ( ) { xPosition += xDelta; if (xPosition < 0) {xPosition=0;xDelta=-xDelta;} if (xPosition >= xLimit) {xPosition=xLimit; xDelta=-xDelta;} yPosition += yDelta; if (yPosition =yLimit) { yDelta = -yDelta; yPosition += yDelta; } } // end of makeOneStep method } // end of Model class

17 Model (repeated) Set initial position Set initial position Move one step Move one step No collaborators... …but allow access from View Model

18 The Ball Applet: View The View needs access to the ball’s state (in this case, it’s x-y location) The View needs access to the ball’s state (in this case, it’s x-y location) For a static drawing, the View doesn’t need to know anything else For a static drawing, the View doesn’t need to know anything else

19 View Paint the ball Paint the ball Access Model View

20 View class View extends Canvas { Controller controller; Model model; int stepNumber = 0; public void paint(Graphics g) { g.setColor(Color.red); g.fillOval(model.xPosition, model.yPosition, model.BALL_SIZE, model.BALL_SIZE); controller.showStatus("Step " + (stepNumber++) + ", x = " + model.xPosition +", y = " + model.yPosition); } // end paint method

21 View (repeated) Paint the ball Paint the ball Access Model View

22 The Ball Applet: Controller The Controller tells the Model what to do The Controller tells the Model what to do The Controller tells the View when it needs to refresh the display The Controller tells the View when it needs to refresh the display The Controller doesn’t need to know the inner workings of the Model The Controller doesn’t need to know the inner workings of the Model The Controller doesn’t need to know the inner workings of the View The Controller doesn’t need to know the inner workings of the View

23 Controller Create Model Create Model Create View Create View Give View access to Model Give View access to Model Tell Model to advance Tell Model to advance Tell View to repaint Tell View to repaint Model View Controller

24 Controller I public class Controller extends Applet { Panel buttonPanel = new Panel (); Button stepButton = new Button ("Step"); Model model = new Model (); View view = new View (); // more... import java.applet.*; import java.awt.*; import java.awt.event.*;

25 Controller II public void init () { // Lay out components setLayout (new BorderLayout ()); buttonPanel.add (stepButton); this.add (BorderLayout.SOUTH, buttonPanel); this.add (BorderLayout.CENTER, view); // more...

26 Controller III // Attach actions to components stepButton.addActionListener (new ActionListener () { public void actionPerformed (ActionEvent event) { model.makeOneStep (); view.repaint (); }}); // more...

27 Controller IV // Tell the View about myself (Controller) and // about the Model view.model = model; view.controller = this; } // end init method // more...

28 Controller V public void start ( ) { model.xLimit = view.getSize ( ).width - model.BALL_SIZE; model.yLimit = view.getSize ( ).height - model.BALL_SIZE; repaint (); } // end of start method } // end of Controller class

29 Controller (repeated) Create Model Create Model Create View Create View Give View access to Model Give View access to Model Tell Model to advance Tell Model to advance Tell View to repaint Tell View to repaint Model View Controller

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