Download presentation
Presentation is loading. Please wait.
Published byClaude Powers Modified over 9 years ago
1
Jesse English and Sandor Dornbush With help from: Dr. Zary Segall & Chad Eby.
2
Activity Awareness Feedback loop between the user and their music. Use the users physiological state to influence the music selection. The music influences the users mood and mindset.
3
Proposed XPod Form Factor
4
Proposed XPod User Interface
5
Potential XPod Platform Nokia 5500 Sport Phone Embedded Accelerometers MP3 Player http://europe.nokia.com/A4213113
6
Experimental XPod Bodymedia Device Tablet
7
Music and Human Activity Music has a strong connection with human activity. People like to play music that is appropriate for their current activity. Music will can affect a persons mental state and physical activity.
8
Music Selection Choose the song that the user would most likely like in this state. Use the user prior behavior to learn their preferences. Combine a star rating system with body information.
9
Song Selection Choose a Song Randomly Learning Algorithm Estimate Preference Flip coin weighted by the Estimated preference Play Song Tails Heads
10
Results
11
XPod creates a custom context aware playlist. The addition of state information can improve the accuracy of the learning system. – Prefrence(Song|Time,Activity) ≠ Preference(Song) Neural Network seems to be best. – Generalizes best – Over trains very quickly SMO gets the exact. – Does not generalize well.
12
Network Structure 289 Input neurons 1 Output neuron 1-50 Hidden neurons – 4 is the best
13
Future Work Develop a prototype device. – Nokia 5500 Sport – iPaq and Backpaq Incorporate song metadata – Human Generated, eg Last.fm – Machine Generated Incorporate other meta information – Location Information – Recent Phone Calls – Weather
14
Questions?
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.