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IFS410 Advanced Analysis and Design Week 1 Introduction to Java: Applications 1.11.1
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Introduction Object-Oriented Programming OOP is more than learning a new language; it requires a new way of thinking. We must no longer think in terms of data structures - we must think in terms of objects. Many languages claim to have "Support for Object Technologies!" 1.21.2
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1.3 Java The Java TM programming language is designed to meet the challenges of application development in the context of heterogeneous, network-wide distributed environments.
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1.4 Different Kinds of Java Java Applications Java Applets Java Script Java Server Pages Java Servlet technology Java Beans
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1.5 How Java application works
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1.6 Object An object is a software bundle of variables and related methods. Attribute (State) and Behavior (Method) Message
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Class 2.7 06/05/2002
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1.8 The Class Declaration
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1.9 Class Body Constructor Declarations for the Variables Methods to implement the behavior
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1.10 Declaring Member Variables A class's state is represented by its member variables. You declare a class's member variables in the body of the class.
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1.11 Implementing Methods
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1.12 Understanding Instance and Class Members By default, unless otherwise specified, a member declared within a class is an instance member. To specify that a member variable is a class variable, use the static keyword.
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1.13 JApplet Class JApplet is a subclass of java.awt.Applet javax.swing.JApplet JApplet -- a class that enables applets to use Swing components init(), start(), paint(), (stop(), destroy()) Details in Chapter 20
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1.14 Lab activities (Week 1) Tutorial 1 (JCreator) –Assignment 1
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