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Creative Brief 1. Problem (that advertising will resolve)
2. Target Audience and Behavioral Objectives 3. Communications Objectives 4. Positioning Statement 5. Creative Guidelines 6. Support Content of a Creative Brief The nature and content of creative briefs vary from one client to another. Problem - the problem that advertising will resolve or the opportunity it will pursue. Market Background - relevant information on the market, product, competition and customer are crucial Target Market Description - clear definition of demographic, psychographic and geographic characteristics Positioning statement - a clearly worded positioning statement sets the framework for the creative development process
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Approaches to the Major Selling Idea: USP
Unique Selling Proposition Benefit Potent Unique Benefit Unique Buy this produce and you'll benefit this way or enjoy this reward Must be unique to this brand or claim; something rivals can't or don't offer The promise must be strong or attractive enough to move people
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ADVERTISING: Creative Tactics
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HOW the message will be communicated.
Creative Strategy HOW the message will be communicated. 1. Reason for buying (motivation) 2. Appeal techniques 3. Tone and Style 4. Theme Creative strategy is a statement of how the message is to be communicated. It is a statement of the image, style and character that the agency will strive to develop. Strategy is reflected in the mood, tone, or style of advertising. A product may appeal to a buyer on the basis of emotion, humor or product comparison. The tone may be informative, persuasive or entertaining. There is an endless array of possibilities. The key is to find the right approach for presenting the product in a meaningful way.
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Tone and Style Negative Emotional Sexual Factual Lifestyle Comparative
Humorous Emotional Sexual Lifestyle Positive Negative Factual Comparative Positive - presenting benefits in a positive, enjoyable manner (e.g., McDonald’s showing Wayne Gretzky interacting with young kids in a dressing room) Negative - benefits are presented based on an experience someone can avoid (e.g. ads that discourage drinking and driving) Factual - a straightforward presentation of the facts (e.g., Advil works faster and lasts longer than any other pain reliever) Comparative - head-to-head product comparison for an important attribute(e.g., Pepsi tastes better than Coke) Humorous - benefits presented in a light-hearted manner (e.g., VISA ad where monkey returns wallet to owner minus the VISA card--”It’s all you need.”) Emotional - arouse feelings by showing psychological satisfaction (e.g., DeBeers “Diamonds are Forever”) Sexual - sex sells, but explicit sexuality is risky (e.g., playful sex in Crispy Crunch ads compared to blatant sex in some Calvin Klein ads) Lifestyle - association of brand with a consumer lifestyle (e.g., Molson Canadian “I AM”)
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© 2005 McGraw-Hill Ryerson Limited
Example Absolut Ads Print ads “Series” Shape of bottle Distinctive Hip Special knowledge Collectors and websites! © 2005 McGraw-Hill Ryerson Limited
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© 2005 McGraw-Hill Ryerson Limited
“Equinox” (1995) © 2005 McGraw-Hill Ryerson Limited
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© 2005 McGraw-Hill Ryerson Limited
“Equinox” (1995) © 2005 McGraw-Hill Ryerson Limited
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© 2005 McGraw-Hill Ryerson Limited
Stores (1995) © 2005 McGraw-Hill Ryerson Limited
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© 2005 McGraw-Hill Ryerson Limited
Stores (1995) © 2005 McGraw-Hill Ryerson Limited
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© 2005 McGraw-Hill Ryerson Limited
Stores (1995) © 2005 McGraw-Hill Ryerson Limited
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© 2005 McGraw-Hill Ryerson Limited
Chefs (1995) © 2005 McGraw-Hill Ryerson Limited
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© 2005 McGraw-Hill Ryerson Limited
Chefs (1995) © 2005 McGraw-Hill Ryerson Limited
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© 2005 McGraw-Hill Ryerson Limited
Chefs (1995) © 2005 McGraw-Hill Ryerson Limited
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© 2005 McGraw-Hill Ryerson Limited
Chefs (1995) © 2005 McGraw-Hill Ryerson Limited
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© 2005 McGraw-Hill Ryerson Limited
Beach Chairs (1997) © 2005 McGraw-Hill Ryerson Limited
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© 2005 McGraw-Hill Ryerson Limited
Beach Chairs (1997) © 2005 McGraw-Hill Ryerson Limited
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Consistency Across Executions
© 2005 McGraw-Hill Ryerson Limited
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Cities
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© 2005 McGraw-Hill Ryerson Limited
Artists © 2005 McGraw-Hill Ryerson Limited
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© 2005 McGraw-Hill Ryerson Limited
Flavors © 2005 McGraw-Hill Ryerson Limited
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© 2005 McGraw-Hill Ryerson Limited
Flavors © 2005 McGraw-Hill Ryerson Limited
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Where to start? “There is nothing so useful as a good theory”
Bandura’s Social Learning Theory FCB Grid
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Bandura’s Social Learning Theory
THESIS: People can learn from watching (others on television) IMPLICATIONS: It’s important to demonstrate POSITIVE CONSEQUENCES from buying or using the product
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Does it tell you about the product? Yes. Redeems coins
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Foote, Cone & Belding Grid
Thinking Feeling 1 Informative The Thinker 2 Affective The Feeler High Involvement 3 Habit Formation The Doer 4 Self- Satisfaction The Reactor Low Involvement
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Foote, Cone & Belding Grid
Thinking 1 Informative The Thinker Car-house-furnishings-new products Model: Learn-feel-do (economic?) Possible implications Test: Recall diagnostics Media: Long copy format Reflective vehicles Creative: Specific information Demonstration High Involvement
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Foote, Cone & Belding Grid
Feeling 2 Affective The Feeler Jewelry-cosmetics-fashion goods Model: Feel-learn-do (psychological?) Possible implications Test: Attitude change Emotional arousal Media: Large space Image specials Creative: Executional Impact High Involvement
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Foote, Cone & Belding Grid
Thinking 3 Habit formation The Doer Food-household items Model: Do-learn-feel (responsive?) Possible implications Test: Sales Media: Small space ads 10-second ID’s Radio; Point of Sale Creative: Reminder Low Involvement
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Ads CDs Stamp collecting
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Foote, Cone & Belding Grid
Feeling 4 Self-satisfaction The Reactor Cigarettes, liquor, candy Model: Do-feel-learn (social?) Possible implications Test: Sales Media: Billboards Newspapers Point of Sale Creative: Attention Low Involvement
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Quote of the Day I don’t care about awards. I want to sell product. James Harralson (CEO Royal Crown Cola)
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