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Business and Computing Deanery 3D Modelling Tools Week 1 Introduction
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3D Modelling Tools 2 Today’s Contents Introduce the module Planning your model Software & hardware 3ds max interface Start Animated still life tutorial
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3D Modelling Tools 3 Module details Module Times Mondays 10.00 – 13.00 FML 413 Module Website http://hopelive.hope.ac.uk/imc/staff/hetherr/index.html http://hopelive.hope.ac.uk/imc/staff/hetherr/index.html Module Leader Robina Hetherington Room FML 208 Email hetherr@hope.ac.uk
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3D Modelling Tools 4 About this module This module covers the concepts and theories of three-dimensional modelling. In this module you will create three- dimensional objects, avatars and environments using appropriate software. You will also develop knowledge and critical understanding of the principles of three- dimensional modelling and how to apply them to gaming technologies. This module is intended to complement the Graphics Programming module.
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3D Modelling Tools 5 Learning Outcomes Demonstrate knowledge and a critical understanding of the principles of three- dimensional modelling. Apply the concepts and principles of three- dimensional modelling to the generation of digital objects, avatars and environments for use in game development. To evaluate and effectively communicate different methods and approaches to the generation of three-dimensional models used in a real game.
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3D Modelling Tools 6 Required reading Murdock K.L., (2005) 3DS Max 7 Bible, John Wiley & Sons Inc, ISBN: 0764579711
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3D Modelling Tools 7 Independent learning The lectures are for theory and principles As university students you should develop skills as independent learners YOU need to learn the software 3ds max How do you learn software?
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3D Modelling Tools 8 Assessments 1 Presentation 20% Portfolio 60% 1 In-class test 20%
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3D Modelling Tools 9 Presentation Individual elements Group elements Department policy Team-working agreement Assessment criteria A grade can only be awarded if there is: a consistent and significant strand of critical evaluation in the work a consistent use of Harvard style referencing
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3D Modelling Tools 10 Portfolio Submission%Total % Models 1 - 10Paper printout to tutor (model files to be saved onto disc for the final submission) 1 each10 Models A and B plus documentation Printed documentation Model and documentation on disc to the office 25 each50 Total60
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3D Modelling Tools 11 Planning your model Do a rough sketch Think about the shapes that make up the object Consider the materials Plan for animation
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3D Modelling Tools 12 Sketch or Storyboard Adventure Gamers : Dreamfall: from sketch to 3D model (2005)
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3D Modelling Tools 13 More on planning Think about the shapes that make up the object We will cover this during the next months There is more than one way to create a model, you need to be able to choose and justify a way Consider the materials We will cover this during the next months There is more than one way to add materials to a model, you need to be able to choose and justify a way Plan for animation
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3D Modelling Tools 14 Software Why is the interface so important? Great features do not always equate with usability Good software makes the features easily and intuitively accessible Murdock K.L., (2005)
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3D Modelling Tools 15 3ds max v7 (2005)
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3D Modelling Tools 16 Wireframe modelling Wireframe modelling requires less computing power than any form of rendering Default 3 viewports wireframe 1 viewport rendered Will use either OpenGL or DirectX to achieve the rendered view But not proper rendering with lighting and shadows Takes even more processing power
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3D Modelling Tools 17 3ds max v7 (2005)
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3D Modelling Tools 18 Different viewports 3ds max allows lots of different viewport arrangements 3ds max v7 (2005)
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3D Modelling Tools 19 Viewports Customisable viewports Top Left or right Perspective Camera Pan Slide around Zoom in or out Zoom all
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3D Modelling Tools 20 Impendent study Directed reading 3DS Max 7 Bible Chapters QS,1, 2, 5, 6 and 7 Finish off Animated still life tutorials Prepare for next weeks tutorial Modelling a Space Scene Work on your presentation
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3D Modelling Tools 21 Self assessment List three things you should consider in planning your model Why is the Interface of a piece of software important? List 4 menu commands that you would find in both Word and 3ds max? Explain the difference between wire frame and rendered model, why is the former used by software such as 3ds max?
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3D Modelling Tools 22 Next week Lecture Parametric modelling Transformations Tutorial Modelling a Space Scene
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3D Modelling Tools 23 References 3ds max v7, (2005) User Reference and Tutorials Adventure Gamers : Dreamfall: from sketch to 3D model http://www.adventuregamers.com/article/id,477/p,2, accessed 23/09/2005 http://www.adventuregamers.com/article/id,477/p,2 Giambruno M, (2002) 3D Graphics & Animation, 2nd Edition, New Riders, ISBN: 0-7357-1243-3 Kerlow I. V., (2003) The Art of 3-D Computer Animation and Effects, 3rd Edition, John Wiley & Sons Inc; ISBN: 0471430366 Murdock K.L., (2005) 3DS Max 7 Bible, John Wiley & Sons Inc, ISBN: 0764579711
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