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Reading Assignment: Rabaey: Chapter 9
ELEC 516 VLSI System Design and Design Automation Spring 2010 Lecture 11 – Self-time and asynchronous design Reading Assignment: Rabaey: Chapter 9 Note: some of the figures in this slide set are adapted from the slide set of “ Digital Integrated Circuits” by Rabaey, Copyright UCB 2002
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Characteristic of synchronous design
Function of clock Ensure physical timing constraints Clock events serve as a logical ordering mechanism Advantages Easy to design, only need to satisfy some simple timing requirement, such as setup time, hold time of the latch/FF Use clock as global signal Disadvantages Clock skew problem Noise problems due to current flows over a very short period of time, close to the clock edge Performance is worse, worst case timing instead of average case timing
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Asynchronous design Eliminate the use of all clocks
Advantage of asynchronous design Clock skew free Average case timing Low power consumption due to elimination of the global clock Lower voltage noise and electromagnetic emission Supports ‘plug & play’ property. Each sub-system of asynchronous circuit only needs to care the synchronization with neighborhood sub-systems. Need to ensure a correct circuit operation that avoids all potential race condition under any operation condition and
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Self-timed and asynchronous design
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Self-timed pipelined datapath
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Handshaking Protocol for self-timed system
Use of Ack(nowledge) and Req(uest) signals An input word arrives, and a Req signal to the following block (F1) is raised. If F1 is inactive at the time, it transfer the data and acknowledges this fact to the input buffer, which can go ahead and fetch the next word. F1 is enabled by raising the Start signal. After the computation is completed, the done signal goes high A Req signal is then issued to F2. If this function is free, an Ack is raised, the output value is transferred, and F1 is freed and can go ahead with its next computation
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Completion Signal Generation
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Completion Signal Generation
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Completion Signal in DCVSL
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Self-timed Adder
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Completion Signal Using Current Sensing
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Hand-Shaking Protocol
Two Phase Handshake
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Event Logic – The Muller-C Element
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2-Phase Handshake Protocol
Advantage : FAST - minimal # of signaling events (important for global interconnect) Disadvantage : edge - sensitive, has state
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Example: Self-timed FIFO
All 1s or 0s -> pipeline empty Alternating 1s and 0s -> pipeline full
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2-Phase Protocol
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Example From [Horowitz]
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Example
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Example
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Example
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4-Phase Handshake Protocol
Also known as RTZ Slower, but unambiguous
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4-Phase Handshake Protocol
Implementation using Muller-C elements
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Self-Resetting Logic Post-charge logic
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Clock-Delayed Domino
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Asynchronous-Synchronous Interface
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Synchronizers and Arbiters
Arbiter: Circuit to decide which of 2 events occurred first Synchronizer: Arbiter with clock f as one of the inputs Problem: Circuit HAS to make a decision in limited time - which decision is not important Caveat: It is impossible to ensure correct operation But, we can decrease the error probability at the expense of delay
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A Simple Synchronizer • Data sampled on rising edge of the clock
• Latch will eventually resolve the signal value, but ... this might take infinite time!
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Synchronizer: Output Trajectories
Single-pole model for a flip-flop
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Mean Time to Failure
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Example
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Cascaded Synchronizers Reduce MTF
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Arbiters
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PLL-Based Synchronization
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PLL Block Diagram
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Phase Detector Output before filtering Transfer characteristic
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Phase-Frequency Detector
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PFD Response to Frequency
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PFD Phase Transfer Characteristic
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Charge Pump
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PLL Simulation
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Clock Generation using DLLs
Delay-Locked Loop (Delay Line Based) fREF U Phase Det Charge Pump DL D Filter fO Phase-Locked Loop (VCO-Based) fREF U PD CP VCO D ÷N Filter fO
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Delay Locked Loop
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DLL-Based Clock Distribution
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