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T-76.4115/5115 Software Development Project I/II Course Overview 8.9.2009 Jari Vanhanen Ohjelmistoliiketoiminnan ja –tuotannon laboratorio Software Business and Engineering Institute
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Contents Introduction motivation educational goals Project topics origin legal issues selection Support to the projects software development process mentoring experience exchange sessions hw/sw infrastructure evaluation
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Motivation - Software Development Scenario 1 Small software Developed alone As a passionate hobby For the own needs of the developer No major consequences of bugs No schedule pressure No limitations on effort usage Software will be maintained by nobody or the developer himself
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Motivation - Software Development Scenario 2 Large software system Developed by a team Developers’ daily work Used by many different users Software is done for a paying customer Every work hour costs money Management wants to follow the project Strict schedule and budget Bugs may cause serious consequences Maintained by others What needs attention in this scenario?
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Motivation - Software Development Scenario 2 Large software system (complexity, architectural design) Developed by a team (communication, coordination, team spirit) Developers’ daily work (motivation) Used by many different users (understanding real needs) Software is done for a paying customer (accountability) Every work hour costs money (efficiency, prioritization) Management wants to follow the project (visibility, risks) Strict schedule and budget (predictability) Bugs may cause serious consequences (quality, proof of quality) Maintained by others (maintainability, documentation, training)
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Course = Project Work Groups of 7-9 students Real customers with real topics Duration about 5 months Required effort 27h/study point e.g. 6p = 162h >10h/week
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Course Versions T-76.4115 size 8p, for substituting old T-76.115 6p, default 5p, enough for certain study modules role developer or SE expert T-76.5115 size 6 or 8p, depending on study module role SE expert T-76.4115 must have been already passed
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Project Stakeholders Project group students, who develop the software Customer 1 or several persons from the customer organization provides the topic and requirements for the system to be built often can also help with technical issues takes the responsibility of the system after the project Mentor course personnel observes and helps with the working methods ensures the fulfillment of the educational goals
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Goals of the Different Stakeholders Customer getting software that solves their problems getting experiences of technologies and working methods learning the customer role in an IT- project Mentor ensuring the fullfillment of educational goals checking the compliance to the mandatory work practices supporting the group ensuring that the project succeeds as well as possible Project group learning about software engineering and related topics good grade from the course fame from producing great software Project
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Roles in the Project Group Software engineering (SE) experts 3 per group T-76.5115/4115 students responsibility of a SE area project manager QA manager architect Developers 4-6 per group T-76.4115 students participate in programming low level design testing and other QA tasks assistant to some SE expert
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SE Expert Roles Project manager planning and coordinating the project monitoring and controlling the project motivating the team “QA manager” requirements engineering customer relationship planning and controlling QA active participation to performing QA Architect architectural design supervising the developers active participation to development An expert takes responsibility, but everyone may participate in all kind of tasks. The group may tune the responsibilities of each role, and switch roles between members.
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Prerequisites T-76.5115 (Project II) T-76.4115 (mandatory) all SoberIT’s SE courses T-76.4115 (Project I) T-76.601 Introduction to Software Engineering (mandatory) T-76.611 Software Development Methods good programming skills Try to get experience of all SE areas to your group!
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Educational Goals (1/3) Getting hands-on experience of a real, whole software project requirements engineering, design, programming, QA project management Learning to apply good SE practices and tools try something new and analyze experiences understand the limits of practices and tools enlarge your SE toolkit Learning state-of-the-art technologies project topics often require using and studying the latest technologies
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Educational Goals (2/3) Learning various general academic skills management skills social skills presentation skills writing skills networking internationalization business thinking project work in general The selected role affects what you learn.
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Educational Goals (3/3) After this course you should understand the challenges involved in commercial sw development be able to select good practices and tools for your future projects have learned many things applicable practically anywhere Use this opportunity to learn something new about software engineering! In “real” projects you are often too busy to do that …
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Contents Introduction motivation educational goals Project topics origin legal issues selection Support to the projects software development process mentoring experience exchange sessions hw/sw infrastructure evaluation
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Project Topics Proposals collected from TKK and industry Lots of alternatives Software development projects secondary goals may include e.g. technology reviews Project scope flexible
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Project Topics – Legal Issues Intellectual property rights (IPR) open source, or customer gets IPRs Non-disclosure agreement (NDA) some companies require this Public documentation except code and technical specs if NDA required, customer must review materials before publication Participation fee for industrial customers commitment course costs Contracts prepared by TKK lawyers TKK companies TKK students
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Registration and Forming of the Groups Register to the course by We 9.9. 13:00 (Tomorrow!) Teacher selects the SE experts on We 9.9. 13:00 2-3 more chosen than really needed last ones without a trio are assigned to developers SE experts form trios register a trio by e-mail to the teacher immediately after Fr 11.9. 13:00, teacher forms trios of the remaining SE experts SE expert trios recruite developers send e-mail to the teacher immediately when you recruite someone after Fr 18.9. 13:00 teacher assigns the remaining developers into groups Optimal group composition: seniors and juniors, common work times possible, similar interests regarding topics and technologies, broad coverage of SE courses passed
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Project Topics – Selection Process Customers present themselves and the topics Tu 15.9. 17:00-19 no contacting before that SE expert trios apply for topics contact 2-4 customers “sell” your group to the customer short CV of the group having good developers may help Ensure that the customer is committed to the project understands the domain appreciates the educational context provides needed infrastructure doesn’t expect skills that the group doesn’t have or cannot acquire quickly Say “yes” quickly get confirmation from the customer say no to other customers immediately inform the teacher If all the customers say “no” contact new customers If you are not sure, try another customer.
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Project Topics – Selection Recommendations What do you want to learn? domain technology getting to know a certain customer’s organization Too easy a topic? boring no ”bonus” points in the evaluation Too demanding a topic? unsatisfied customer fulfilling customer’s goals may take too much focus away from other educational goals of the course
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Project Topics – Proposals
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Contents Introduction motivation educational goals Project topics origin legal issues selection Support to the projects software development process mentoring experience exchange sessions hw/sw infrastructure evaluation
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Software Process – Framework Process framework provided iterative and incremental phasing and schedule fixed enforces certain good and educational work practices and documents allows lots of freedom (and responsibility) for customization
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Software Process – Special Challenges (1/2) Project is done for an external customer understanding the true (and changing) needs -> requirements engineering during the whole project -> managing customer’s expectations Physical distribution if no common workplace and time for project stakeholders -> special care for communication and project visibility Temporal distribution only one of several on-going ”projects” for all participants long duration, but only 10-15h of effort a week -> you can’t keep everything in your head-> documentation overhead
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Software Process – Special Challenges (2/2) New team and organization no existing development culture (process) all members do not know each other -> process must be planned from scratch and communicated to everyone -> team spirit Software will be maintained by other people after the delivery the group is not responsible for the system -> involving the customer’s technical people early -> knowledge transfer via training and documentation -> high code quality … new technologies, inexperienced managers or developers, multicultural teams, …
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Software Process - Iterations
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Software Process – Project Control Variables Quality ”fixed” high quality recommended some alleviations to carefully selected quality aspects are allowed if that is what the customer really wants (prototype projects) Calendar time fixed project schedule defined by the course major control points such as iteration demos Effort fixed 27h/credit/person Scope flexible adjusted depending on the groups’ skills and knowledge of the problem domain
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Software Process – Details Lecture on the software process framework on Tu 22.9. 16-19 Every student in any role should read all process framework materials in the beginning of the project http://www.soberit.hut.fi/T-76.4115/09-10/instructions/process.html http://www.soberit.hut.fi/T-76.4115/09-10/instructions/process.html
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Mentoring (1/2) Purpose help the project succeed ensure enough focus on the educational goals Meetings with the mentor in 3 iteration demos in 3 mentor meetings in 1-2 process reviews in some work sessions (customer meetings, code review etc.) invitation from the group Other forms of participation continuously observing the project status reports, meeting memos, irc, … answering project related questions by e-mail evaluating the group in the end of iterations points and comments
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Mentoring (2/2) Help the mentor help you! keep him up-to-date prepare for the mentor meetings invite him to some work sessions increases visibility to work practices Every project will face problems identify and solve them quickly ask help when needed Mentor’s rough effort allocation per group ~1h for each meeting (*~9) ~4h for reading, grading and feedback in the end of each iteration (*3) ~3h/iteration (*3) for observing the project answering e-mails preparing for mentor meeting ~30h TOTAL
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Experience Exchange Sessions (EES) Discussion on problems and good practices related to a certain SE theme project management, RE, QA, architecture&development Participants 1-2 students per group, those who are responsible of the EES’s theme teacher and some guest experts Content students should propose topics 24h before each session practical problems and/or innovative solutions from your project teacher prepares an agenda each topic is introduced shortly by one proposer before discussion Sending 2 proposals and participating to EES gives 0,5p to the group an essay is an alternative for English speaking students 8 sessions: 3 for PMs, 3 for QA managers, and 2 for architects
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Evaluation – General Both the results and working methods are evaluated Several evaluators customer based on all available information mentor ensures the objectivity of customers’ evaluation mentor based on all available information mentor adjust his scale in evaluation meetings with other mentors group members may evaluate personal contribution of other group members
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Evaluation – Course Grade Points are given both during and after the project in the end of each iteration Scale from points to grades is published in the end of the course Filling the course feedback form by the given DL is mandatory
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Evaluation – Iterations (Customer) Focus on iteration’s results but working methods are considered, too Manage customer’s expectations in iteration planning
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Evaluation – Iterations (Mentor) Focus on work practices Conformance to the mandatory practices (educational goals) plan and usage Intelligent process customization use of any other good work practices continuous process improvement Visibility to work practice show them to the mentor avoid unnecessary documentation e.g. invite the mentor to some work sessions Scale 8 fulfills some requirements with distinction and at most a couple of minor complaints 7 meets requirements and at most some minor complaints 6 at most a couple of major or some minor complaints 4-5 some major or lots of minor complaints 2-3 several major complaints 0-1 virtually no results
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Evaluation – Project’s Results Customer compares to the original/updated project goals Mentor compares to typical course projects +/- a few points based on project’s difficulty manage customer’s expectations in the beginning and during the project
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Evaluation – Personal Contribution Each group member may evaluate each other's contribution raises and deductions of +/-1 grade, but the sum must be 0 Proposals can be sent privately to the mentor however, open discussion within the group is recommended Mentor may change personal grades by +/-1 based on proposals If the group gets enough points for grade 5, deductions are discarded.
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Infrastructure Hardware several computer classes at TKK Maarintalo has some group work rooms (http://www.tkk.fi/atk/luokat/) Software Microsoft MSDN AA licenses for students own computers accounts sent to all registered students info: msdn (at) soberit.hut.fi Magic Draw Personal Edition UML tool licenses for students own computers TKK wiki, CVS, subversion, … Customer must provide other necessary hardware/software
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Personnel Other parties several teachers and researchers from SoberIT computer administrators from SoberIT Accenture Teachers email t764115#soberit.hut.fi
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More Materials Course homepage(s) https://noppa.tkk.fi/noppa/kurssi/t-76.4115/etusivu https://noppa.tkk.fi/noppa/kurssi/t-76.4115/etusivu http://soberit.hut.fi/T-76.4115/ http://soberit.hut.fi/T-76.4115/ Course Instructions http://www.soberit.hut.fi/T-76.4115/ http://www.soberit.hut.fi/T-76.4115/ Projects from the previous years (since 1995) http://www.soberit.hut.fi/T-76.4115/09-10/projects/index.html http://www.soberit.hut.fi/T-76.4115/09-10/projects/index.html Newsgroup for students http://news.tky.fi/thread.php?group=opinnot.tik.ohjelmatyo http://news.tky.fi/thread.php?group=opinnot.tik.ohjelmatyo
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Your Feedback We continuously want to improve the course! Inform us immediately, if you see ambiguities in our instructions you have any suggestions for improving the on-going course Give feedback in the project final report Fill the course feedback form after the course
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Next Seven Days Register immediately to the course Form a group SE Experts form a trio (here, today?) recruit max. 3 developers Developers try to get recruited into a SE expert trio Read the topic proposals choose some favorites Come to the topic presentation lecture next Tuesday 17:00 Introduce your group to some interesting customers (group’s CV)
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