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Published byColin Sanders Modified over 9 years ago
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Ware:Vislab:CCOM Basics Vision+
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Ware:Vislab:CCOM Data Classes Scalar Field 1D 2D 3D Vector Field 1D 2D 3D Time Varying All of the above Discrete 1D K-dimensional Nominal Overlapping sets of data with multiple nominal attributes Graph G = {V,E} Tree Directed acyclic Entities and Relationships Hyper graph What is a map?
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Human Visual Field
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Visual Angle
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1 diopter: a lens that focuses at 1 meter. 45d Cornea ~15d Lens d = 1/f
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Acuities Vernier super acuity (10 sec) Grating acuity Two Point acuity (0.5 min) What is the ideal resolution
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CAVE Resolution problems Light scattering problems iPhone 1136x640 8 cm 1280x1024
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CAVE Resolution problems Light scattering problems iPhone 1280x1280 140 pixels/degree 14 pixels/deg 20,000 pixels/ deg 2 196 pixels/ deg 2
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Immersion VR HMD + head tracking Data glove
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Human Spatial Acuity
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Cutoff at 50 cycles/deg. Receptors: 20 sec of arc Pooled over larger and larger areas 100 million receptors 1 million fibers to brain A desktop screen may have 30 pixels/cm – need about 4 times as much. I phones better. VR displays have 5 pixels/cm
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Aliasing and Anti aliasing
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Temporal Aliasing Human Flicker fusion 50 Hz Temporal aliasing occurs with moving targets Must compute motion blur to fix the problem
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Acuity Distribution
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Brain Pixels
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Ware:Vislab:CCOM
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Visual search
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The Process of Visual Thinking Ware:Vislab:CCOM
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