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Published byShawn Hancock Modified over 9 years ago
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Geometry warm-up Get a strip of paper from the back desk.
Fold it in half, then half again. Draw a SpongeBob character in the first frame. Reflect it into the second frame. Reflect that one into the 3rd frame. Then,…. guess what?... Yep. Reflect that one into the 4th frame.
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On a small piece of paper, write your name, then tell me
the effect of a double reflection. Do not discuss this with anyone. Turn it in.
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Let’s grade your homework
Motion in geometry packet.
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Motion in the Coordinate Plane
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Last time we talked about 3 rigid transformations.
Translation ….. Slides Rotation ….. Turns Reflection ….. Flips
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Coordinate Geometry Today… Wait for it…..
We’re going to talk about those same rigid transformations in the coordinate plane. This is called ... Coordinate Geometry Wait for it…..
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Whatever transformation occurred:
moved the x-coordinate 2 units to the right (positive) and the y-coordinate 4 units up (positive).
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In our Geometry notation, we can write: T(x,y) = (x + 2, y + 4)
(reminder) Whatever transformation occurred: moved the x-coordinate 2 units to the right (positive) and the y-coordinate 4 units up (positive). THIS SAME OPERATION HAPPENS ON EACH POINT. The result is an image that is congruent to the pre-image. In our Geometry notation, we can write: T(x,y) = (x + 2, y + 4) Read, “the transformation of a point (x,y) moved right 2 and up 4”
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Activities Volunteers hand out Graph paper Straight edges
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“What you should have learned” (write these down in your notebook)
Translations ADD the same number (positive or negative) to each of the x-coordinates and the same number (could be different from the x-axis addend) to each y-coordinate. The image is congruent to the pre-image
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You should have learned this, too (write these down in your notebook)
Reflections – MULTIPLY the x-coordinate by -1 to reflect across the y-axis MULTIPLY the y-coordinate by -1 to reflect across the x-axis for a special reflection: MULTIPLY both coordinates by -1 to end up with a double reflection: across one axis and then the other. This is also considered a ROTATION of 180°
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Rotations MULTIPLY each coordinate by -1 to rotate a figure 180° about the origin. Since rotations are based on degrees, there is no ‘rule’ regarding operations on a point.
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Let’s Play Interactive Transformations in the Coordinate Plane
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Assignment 16-3 Packet
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