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Econ 805 Advanced Micro Theory 1 Dan Quint Fall 2007 Lecture 1 – Sept 4 2007.

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Presentation on theme: "Econ 805 Advanced Micro Theory 1 Dan Quint Fall 2007 Lecture 1 – Sept 4 2007."— Presentation transcript:

1 Econ 805 Advanced Micro Theory 1 Dan Quint Fall 2007 Lecture 1 – Sept 4 2007

2 1 I’m Dan Quint, welcome to Econ 805  You are…  Class website  http://www.ssc.wisc.edu/~dquint/econ805 http://www.ssc.wisc.edu/~dquint/econ805  Syllabus online, with links to papers  Lectures (no class next Thursday)  Office hours  Mondays 11-12, Wednesdays 10-11, other times by appointment  Grading  Problem sets (35%), final exam (65%). Midterm?  Readings  I’ll try to highlight which are most important

3 2 This class will be about auction theory  Popular auction formats  Independent private values and revenue equivalence  The mechanism design approach, optimal auctions  The “marginal revenue” analogy, reserve prices  Risk averse buyers or sellers  Auctions with strong and weak bidders  Interdependent values  Pure common values, symmetry in asymmetric auctions  Endogenous information acquisition  Endogenous entry  Collusion, shill bidding  Sequential auctions  Multi-unit auctions  Other topics

4 3 Today  Why study auctions?  Review of Bayesian games and Bayesian Nash Equilibrium

5 4 Why study auctions?

6 5 A whole lot of money at stake…  Christie’s and Sotheby’s art auctions – $ billions annually  Auctions for rights to natural resources (timber, oil, natural gas), government procurement, electricity markets  eBay: $52 Billion worth of goods traded in 2006  eBay itself had $6 Bn in 2006 revenues, current market cap. of $46 Bn  European 3G spectrum auctions raised over $100 Bn in 2000- 2001; upcoming U.S. FCC auction expected to raise $20 Bn  U.S. treasury holds auctions for $4 TRILLION in securities annually  “Dark pools” gaining share of trade in U.S. stocks

7 6 …and outcomes may be very sensitive to the details of the auction  One of our first results will be revenue equivalence…  …but this fails under a wide variety of conditions  Yahoo! vs. Google  Adjusting for the size of each market, revenues in European 3G auctions varied widely  Over 600 € per capita in the UK and Germany  20 € per capita in Switzerland later the same year  Rules in Swiss auction discouraged marginal bidders/new entrants from participating, allowed for easy collusion among the primary competitors

8 7 Auctions can be seen as a useful microcosm for bigger markets  “Rules of the game” and price formation are explicit, allowing for theoretical analysis  Most relevant data can be captured, allowing sharp empirical work  Auctions lend themselves to lab experiments  Results on auctions may offer insight (or intuition) into behavior in less structured markets

9 8 Insights from auction theory may be valuable in other areas  P. Klemperer, “Why Every Economist Should Learn Some Auction Theory”: analogies in  Comparison of different litigation systems  “All-pay” tournaments such as lobbying, political campaigns, patent races, and some oligopoly situations  Market frenzies and crashes  Online auto sales versus dealerships  Monopoly pricing and price discrimination  Rationing of output  Patent races  Value of new customers under oligopoly

10 9 And finally,  Auction theory gives us a platform to introduce a number of important mathematical tools/techniques  Envelope theorem  Supermodularity and monotone comparative statics  Constraint simplification (necessary and sufficient conditions for equilibrium strategies)

11 10 But with all that said…  Auctions have been a hot topic in micro theory for over 25 years  Basic theory of single-unit auctions is pretty well developed  Multi-unit auctions are less well understood  Very difficult theoretically  Some partial results, experimental results

12 11 Quick Review of Game Theory and Bayesian Games

13 12 Games of complete information  A static (simultaneous-move) game is defined by:  Players1, 2, …, N  Action spacesA 1, A 2, …, A N  Payoff functionsu i : A 1 x … x A N  R all of which are assumed to be common knowledge  In dynamic games, we talk about specifying “timing,” but what we mean is information  What each player knows at the time he moves  Typically represented in “extensive form” (game tree)

14 13 Solution concepts for games of complete information  Pure-strategy Nash equilibrium: s  A 1 x … x A N s.t. u i (s i,s -i )  u i (s’ i,s -i ) for all s’ i  A i for all i  {1, 2, …, N}  In dynamic games, we typically focus on Subgame Perfect equilibria  Profiles where Nash equilibria are also played within each branch of the game tree  Often solvable by backward induction

15 14 Games of incomplete information  Example: Cournot competition between two firms, inverse demand is P = 100 – Q 1 – Q 2  Firm 1 has a cost per unit of 25, but doesn’t know whether firm 2’s cost per unit is 20 or 30  What to do when a player’s payoff function is not common knowledge?

16 15 John Harsanyi’s big idea (“Games with Incomplete Information Played By Bayesian Players”)  Transform a game of incomplete information into a game of imperfect information – parameters of game are common knowledge, but not all players’ moves are observed  Introduce a new player, “nature,” who determines firm 2’s marginal cost  Nature randomizes; firm 2 observes nature’s move  Firm 1 doesn’t observe nature’s move, so doesn’t know firm 2’s “type” “Nature” make 2 weakmake 2 strong Firm 2 Q2Q2 Q2Q2 Firm 1 Q1Q1 Q1Q1 u 1 = Q 1 (100 - Q 1 - Q 2 - 25) u 2 = Q 2 (100 - Q 1 - Q 2 - 30) u 1 = Q 1 (100 - Q 1 - Q 2 - 25) u 2 = Q 2 (100 - Q 1 - Q 2 - 20)

17 16 Bayesian Nash Equilibrium  Assign probabilities to nature’s moves (common knowledge)  Firm 2’s pure strategies are maps from his “type space” {Weak, Strong} to A 2 = R +  Firm 1 maximizes expected payoff  in expectation over firm 2’s types  given firm 2’s equilibrium strategy “Nature” make 2 weakmake 2 strong Firm 2 Q2Q2 Q2Q2 Firm 1 Q1Q1 Q1Q1 u 1 = Q 1 (100 - Q 1 - Q 2 - 25) u 2 = Q 2 (100 - Q 1 - Q 2 - 30) u 1 = Q 1 (100 - Q 1 - Q 2 - 25) u 2 = Q 2 (100 - Q 1 - Q 2 - 20) p = ½ Q2WQ2W Q2SQ2S

18 17 Other players’ types can enter into a player’s payoff function  In the Cournot example, this isn’t the case  Firm 2’s type affects his action, but doesn’t directly affect firm 1’s profit  In some games, it would  Poker: you don’t know what cards your opponent has, but they affect both how he’ll plays the hand and whether you’ll win at showdown  Either way, in BNE, simply maximize expected payoff given opponent’s strategy and type distribution

19 18 Formally, for N = 2 and finite, independent types…  A static Bayesian game is  A set of players 1, 2  A set of possible types T 1 = {t 1 1, t 1 2, …, t 1 K } and T 2 = {t 2 1, t 2 2, …, t 2 K’ } for each player, and a probability for each type {  1 1, …,  1 K,  2 1, …,  2 K’ }  A set of possible actions A i for each player  A payoff function mapping actions and types to payoffs for each player u i : A 1 x A 2 x T 1 x T 2  R  A pure-strategy Bayesian Nash Equilibrium is a mapping s i : T i  A i for each player, such that for each potential deviation a i  A i for every type t i  T i for each player i  {1,2}

20 19 Ex-post versus ex-ante formulations  With a finite number of types, the following are equivalent:  The action s i (t i ) maximizes “ex-post expected payoffs” for each type t i  The mapping s i : T i  A i maximizes “ex-ante expected payoffs” among all such mappings  I prefer the ex-post formulation for two reasons  With a continuum of types, the equivalence breaks down, since deviating to a worse action at a particular type would not change ex-ante expected payoffs  Ex-post optimality is almost always simpler to verify

21 20 Going back to our Cournot example, with p = ½ that firm 2 is strong…  Strong firm 2 best-responds by choosing Q 2 S = arg max q q(100-Q 1 -q-20) Maximization gives Q 2 S = (80-Q 1 )/2  Weak firm 2 sets Q 2 W = arg max q q(100-Q 1 -q-30) giving Q 2 W = (70-Q 1 )/2  Firm 1 maximizes expected profits: Q 1 = arg max q ½q(100-q-Q 2 S -25) + ½q(100-q-Q 2 W -25) giving Q 1 = (75 – Q 2 W /2 – Q 2 S /2)/2  Solving these simultaneously gives equilibrium strategies: Q 1 = 25, (Q 2 W, Q 2 S ) = (22½, 27½)

22 21 Auctions are typically modeled as Bayesian games  Players don’t know how badly the other bidders want the object  Assume nature gives each bidder a valuation for the object (or information about it) from some ex-ante probability distribution that is common knowledge  In BNE, each bidder maximizes his expected payoffs, given  the type distributions of his opponents  the equilibrium bidding strategies of his opponents  Thursday: some common auction formats and the baseline model


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