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Published byAmelia Ball Modified over 9 years ago
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Welcome to Introduction to Computer Graphics CSE 470 (598) Arizona State University Spring 2005
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Introduction to Computer Graphics Instructor: Dianne Hansford Teaching Assistant: Robby Walker Website: http://www.eas.asu.edu/~cse470http://www.eas.asu.edu/~cse470
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Course Overview Categories of Computer Graphics: 1) Real-time rendering > Topic of this course > Visualizing scientific data, games, or prep for pre-rendered > Interaction! 2) Pre-rendered > Advanced CG courses > Movies, commercials, art, entertainment, games > Ray tracing, radiosity, photon mapping, ….
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Real-time Rendering Methods wireframe
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Real-time Rendering Methods wireframe with hidden line removal
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Real-time Rendering Methods flat shading smooth shading
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Pre-rendered Method: Ray Tracing From: http://jedi.ks.uiuc.edu/~johns/raytracer/raygallery/stills.htmlhttp://jedi.ks.uiuc.edu/~johns/raytracer/raygallery/stills.html
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Pre-rendered Method: Radiosity From Cornell University graphics group
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Pre-rendered Method: Photon Mapping From Henrik Wann Jensen’s web page: http://graphics.ucsd.edu/~henrik/http://graphics.ucsd.edu/~henrik/
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Course Plan Focus on real-time rendering Follow the “pipeline” Implement main ideas with OpenGL Review “pre-rendered” methods Create cool programs!
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