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The range of a projectile is……
how far it goes horizontally The range depends on the projectile’s….. the speed and angle fired
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Analyzing the x and y motion gives us 2 simultaneous equations
X = Xo + (Vi cosθ) ● t (there is no acceleration horizontally) Y = Yo + (Vi sin θ) ● t + ½ g t2 (g is 9.8 m/s2) Now lets eliminate variables until we get the equations below 1. Get rid of the Xo and Yo : set your reference frame to start at the origin 2. Get rid Y: You land at Yo again, which equals zero height 3. Get rid of t: The range equation: 2 vi2 cossin = Range or vi2 sin2 = Range Solve the vertical equation for t and then substitute it for t into the first equation __ g __ g
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- (Vi sin θ) ● t = ½ g t2 (now divide both sides by t)
-Vi sin θ = ½ g t (divide ½ g on both sides) X = (Vi cosθ) ● t = (Vi cosθ) ● (2Vi /g)sin θ -(2Vi /g)sin θ = t You can further simplify using the trig identity 2cossin = sin2θ to get the last form: Let’s do 2 reality checks: #1 units #2 what angle gives the maximum? m 45 The range equation: 2 vi2 cossin = Range or vi2 sin2 = Range Solve the vertical equation for t and then substitute it for t into the first equation 2 g __ g
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Now let’s derive the Trajectory Equation
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We have shown, for projectiles;
x(t) = Vicos· t and y(t) = Visin• t - ½ g•t2 How can we write y= f(x)? How can we remove time from the equations? Creating a trajectory equation 1) Eliminate t. Solve the first equation for t and substitute it wherever t appears in the second equation. Solve for t: Now substitute it t = x / Vicos 2) Subst: y = Visin • ( x / Vicos) - ½ g• ( x / Vicos) 2 Do you see a trig identity that would make this equation less ugly?
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Which is the general form of ………
y = Vi sin • ( x / Vi cos) - ½ g• ( x / Vicos) 2 y = Vi tan • x - g•x 2 / 2Vi 2 cos 2 This is of the general mathematical form y = ax + bx 2 Which is the general form of ……… …..a parabola y = tan • x - (g/ 2Vi 2 cos 2 ) •x 2
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Graph this on your graphing calculator
y = tan • x - (g/ 2Vi 2 cos 2 ) •x 2 Calculate the parabolic equation for Vi = 50 m/s and = 30 degrees y = tan 30 • x - (10/ 2 (50) 2 cos 2 30 ) •x 2 y = tan 30 • x - (10/ {2 (50) 2 cos 2 30 ) } •x 2 y = • x - 10/3750 •x 2 y = x x 2 Graph this on your graphing calculator Now recalculate and graph it at 45 degrees y = tan 45 • x - (10/ {2 (50) 2 cos 2 45 )} •x 2
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g The range of a projectile is…… how far it goes horizontally
The range depends on the projectile’s….. the speed and angle fired The range equation: 2 vi2 cossin or vi2 sin2 = R g g We can derive this from our kinematic using simultaneous equations to eliminate other variables
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