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Published byCharity York Modified over 9 years ago
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Early Design Process Chris North cs3724: HCI
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Presentations mohamed hassoun, aaron dalton Vote: UI Hall of Fame/Shame?
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Today’s Excersize Design a pizza ordering system
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Review Step1: users tasks Task profiling Design principles and guidelines 5 HCI metrics Shneiderman’s 8 golden rules Nielsen’s 10 heuristics Screen Layout 3 UI Styles: dm menus com lang
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Early Design Process 1. Users and Tasks Interview users Ethnographic Observation Scenario development User, Task analysis Task profiling 2. Design Participatory Design Shneiderman’s OAI: Map objects and actions 3 UI styles, guidelines, standards 3. Evaluate Role Play Wizard of Oz Heuristic Evaluation
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Interview Users Fast Cheap College students
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Ethnographic Observation Watch users work Record, analyze
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Scenario Development Write example scenarios of usage Frat boy throwing party, needs lots of pizza & beer, he wants variety, slurred speech.
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User and Task Analysis Want pizza –40% 2 person pizza, half/half –10% Frat boy –Single user, simple meal: drink, how hungry? –Repetetive orders, every week, same as before, variations –Family dinner, # people, aduls vs chidren
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Task Profiling
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Early Design Process 1. Users and Tasks Interview users Ethnographic Observation Scenario development User, Task analysis Task profiling 2. Design Participatory Design Shneiderman’s OAI: Map objects and actions 3 UI styles, guidelines, standards 3. Evaluate Role Play Wizard of Oz Heuristic Evaluation
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Participatory Design Users involved in designing UI Good for very narrow user classes, tasks E.g. a scientific discipline that’s hard for designers to understand If user satisfaction is key Advantages: cover users concerns Disadvantages: Only covers concerns of participating users Users don’t know HCI
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Combo meal peperoni Whole, Half, quarter $8.99
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Early Design Process 1. Users and Tasks Interview users Ethnographic Observation Scenario development User, Task analysis Task profiling 2. Design Participatory Design Shneiderman’s OAI: Map objects and actions 3 UI styles, guidelines, standards 3. Evaluate Role Play Wizard of Oz Heuristic Evaluation
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Early Evaluation Role Play Act out scenarios, gauge success Wizard of Oz Real users Act out the system in response to users (don’t help them!) Paper, stickies, blackboard, … Heuristic Evaluation Measure against 5 metrics, Shneiderman’s 8, Neilsen’s 10, Fitt’s law, …
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Next Hw2: A-K: due today! L-Z: due thurs Midterm: feb 26 Proj 2: design due feb 28 Presentations: proj1 design or UI critique Thurs: nadine edwards, steve terhar Next Tues: midterm Next Thurs: peter hou
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