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Building Entertainment Brands Chapter 9. 4Ps of marketing adapted for entertainment Product (audience experience) Place (venue, destination, Internet)

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Presentation on theme: "Building Entertainment Brands Chapter 9. 4Ps of marketing adapted for entertainment Product (audience experience) Place (venue, destination, Internet)"— Presentation transcript:

1 Building Entertainment Brands Chapter 9

2 4Ps of marketing adapted for entertainment Product (audience experience) Place (venue, destination, Internet) Price (ticket cost; audience investment) Promotion (information, persuasion and incentives) Target Market (audience usage segments)

3 Experience as product Content Packaging and design Service Branding Image and position

4 Investment or expenditures as price Expenditure Normal or usual Promotional Venue, destination sales s price Reservation system 3rd party retailers Web sites

5 Promotion Advertising media Merchandising Public relations Brochures Data based marketing

6 People, the missing P Audiences, travelers, shoppers Employees and staff, 3rd party suppliers Community surrounding venue or destination

7 Marketing Mix Extenders Front line or contact employees Internal marketing Physical setting

8 Llieberman’s 4 Cs Content - creative property Conduit - delivery venue Consumption - ticket sales Convergence - conversion into a digital format

9 Entertainment Branding Venue brands People and organization brands Sports teams Bands Films Geographic location

10 Audience Based Brand Equity A brand’s power rests with the audience Brand awareness - recognition & recall Brand image - brand attributes and benefits Points of parity, Points of difference Brand loyalty - how important for entertainment?

11 Brand positioning A brand’s position is its place in the audience member’s mind Means-end chain: brand attribute > benefit > end benefit what it has > what audience gets> what the audience values

12 Positioning strategies Feature - physical attribute Benefit - what audience gets emotionally from experience Usage occasion - when it happens User category - audience segment Competition - what makes it better than Number one - category leader Exclusivity - limited access, membership

13 Promotion Strategies PUSH - promotion directed at retailers or sellers of entertainment PULL - promotion directed at audience members

14 Brand and line extensions Brand extension - brand enters another entertainment or experience category (Disney enters the hotel business) Line extension - new brand in same category (new Hilton hotel) Licensing - brand uses its image and logo to change genres; outside company markets branded merchandise

15 Licensed Critters

16 Brand Helpers Characters - personality identified with the brand - GEICO gecko Synergy - revenue streams from licensing, merchandising, sponsorship Slogans - campaign theme or phrase - “What happens in Las Vegas stays in Las Vegas”

17 Brand Character

18 Questions for Discussion How would you explain the difference between integrated and convergent communication strategies to a client who asks? Which positioning strategy is best for a new product that is emerging into a large category of entertainment brands?


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