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SSMIC Game Development Workshop - Brian Robbins June 21,2007 How do I make a game? Quick look at lots of different tools Discuss pros/cons of each Will not tell you what is the right tool
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Flash Ubiquitous on the web Everyone has Flash, everyone uses Flash Vector or Bitmap images Video It’s pretty great
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Flash Ubiquitous Cheap Huge developer community Fairly powerful Only good for web Can be used for download Can have poor performance
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Director Around since 1996 Like Flash but better Real-time 3D on the web Extensible
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Director Fairly powerful Very mature tool Affordable 40% install base Most ubiquitous web 3D Very mature quirks 40% install base Lack of recent updates
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Java Code once, run anywhere C++ like syntax Runs on phones and in-browser
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Java Code once, run anywhere Fairly ubiquitous Syntax familiar to programmers Not really run anywhere Big & painful install Performance can be an issue Decreasing in popularity for client
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Virtools Advanced web-3D Background in Virtual Reality Making in-roads for consoles
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Virtools Most advanced web- 3D Quick prototyping and development Game industry focus Expensive Near 0 penetration Very small userbase
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Unity New web 3D technology Fairly advanced features Lots of active development
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Unity Extremely focused on game development Very active development Built for solid web 3d Wii support Still fairly new Near 0 penetration Mac only authoring
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Torque Based on Tribes engine Primarily 3D, but decent 2D support Indie focused in spirit No web-support
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Torque Very indie focused Decent feature set Several versions Inexpensive Source Included Decent console support Large community Newest features have higher system requirements More expensive for console development Documentation
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 PopCap Framework Engine behind all of PopCap’s games Built around the needs of casual game developers Freely available
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 PopCap Framework Free Extremely well tested Good 2D support Limited to 2D Feature-set primarily based on PopCap’s needs
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SSMIC Game Development Workshop - Brian Robbins June 21,2007.Net / XNA XNA is Microsoft’s platform Not really a tool .Net is a programming language Gaining more support
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SSMIC Game Development Workshop - Brian Robbins June 21,2007.Net / XNA Great for new PC’s and Xbox Lots of support from Microsoft Numerous languages available Some performance hit (probably negligible) Windows & Xbox only Framework is big
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Console Engines Vicious Cycle Unreal Engine Virtools or Unity (Wii)
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Game Creators Club Right now just for indies Pro version coming soon Cheapest way to get onto consoles Lots of support behind tools Unknown developer community
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Multiverse Generic MMO-tools Worth considering for indie-MMO Want to become the ‘browser’ of MMO’s
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 SecondLife Interesting space Building tools within tools Beware the hype
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Technology ?’s
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