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“You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick, but you're asked to interact with the game psychologically and emotionally as well. You're not just watching the characters on screen; you're becoming those characters”. - NINA HUNTEMANN, Game Over
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G AMES S TORY D EVELOPMENT Lesson 7 Character development
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A IMS AND O BJECTIVES Describe the elements used in character development Identify key elements of characters in game story
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R ECAP
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E VIDENCE By the deadline you will need to; Game story Development notes Research notes A bibliography Deadline: 17/01/13 – start of lesson
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T HE P ROCESS Purpose Target Audience Components
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P LOT D EVICES Type s (deliverance, revenge, pursuit, disaster, revolt, enigma, exposition, foreshadowing, conflict or problem, complication (rising action after inciting incident) Goal (MacGuffin) Ticking clock Plot twists Suspense Resolution and conclusion
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C HARACTER T YPES
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Antagonist Protagonist Guardian Sidekick Player character Non-player character
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C HARACTER B ACKSTORY Physiological Sociological Psychological Issues of representation Character capabilities Inventory Character growth
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C HARACTERISTICS Physiological characteristics: Appearance, gender, age, weight, actions, speech (language, accent, words, tone) Sociological characteristics: Friends, family, economic power, occupation, education, race, political views Psychological characteristics: beliefs, optimism, pessimism, extrovert, introvert, intelligence, how they deal with representation,
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O THER CHARCTERISTICS Character capabilities : climb, skilled in weaponry, jump Goals Character growth Other : wardrobe, inventory
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T HE MASTER CHIEF
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P HYSIOLOGICAL CHARACTERISTICS : Green amour with a gold visor Faceless character but you know who he is. Male. 80 years old but a body of 25-40 years old due to extended timing in cryo-stasis. Bulky - the weight of a truck with amour (referenced in Halo 3) Talks very little in earlier games, more developed in Halo 3, mature old man voice, similar to Solid Snake. High level of vocab.
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S OCIOLOGICAL CHARACTERISTICS : Stolen from his parents by the military – prime target for the Spartan II project. Two best friends in the military. Highest rank: leader of the Spartans Education by military.
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P SYCHOLOGICAL CHARACTERISTICS Highly intelligent “No man gets left behind” - his backstory of when he was 15 on his first military program (not shown in the game). Optimistic Introvert – personally Extrovert – missions
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O THER CHARACTERISTICS Character capabilities Skilled in all forms of combat: Gameplay elements Jumps high, moves faster. Vehicles Goals “finish the fight” Protect humans and the galaxy Other Amour upgraded but minor change in appearance Vast range of guns.
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