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“You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,

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Presentation on theme: "“You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,"— Presentation transcript:

1 “You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick, but you're asked to interact with the game psychologically and emotionally as well. You're not just watching the characters on screen; you're becoming those characters”. - NINA HUNTEMANN, Game Over

2 G AMES S TORY D EVELOPMENT Lesson 7 Character development

3 A IMS AND O BJECTIVES Describe the elements used in character development Identify key elements of characters in game story

4 R ECAP

5 E VIDENCE By the deadline you will need to; Game story Development notes Research notes A bibliography Deadline: 17/01/13 – start of lesson

6 T HE P ROCESS Purpose Target Audience Components

7 P LOT D EVICES Type s (deliverance, revenge, pursuit, disaster, revolt, enigma, exposition, foreshadowing, conflict or problem, complication (rising action after inciting incident) Goal (MacGuffin) Ticking clock Plot twists Suspense Resolution and conclusion

8 C HARACTER T YPES

9 Antagonist Protagonist Guardian Sidekick Player character Non-player character

10 C HARACTER B ACKSTORY Physiological Sociological Psychological Issues of representation Character capabilities Inventory Character growth

11 C HARACTERISTICS Physiological characteristics: Appearance, gender, age, weight, actions, speech (language, accent, words, tone) Sociological characteristics: Friends, family, economic power, occupation, education, race, political views Psychological characteristics: beliefs, optimism, pessimism, extrovert, introvert, intelligence, how they deal with representation,

12 O THER CHARCTERISTICS Character capabilities : climb, skilled in weaponry, jump Goals Character growth Other : wardrobe, inventory

13 T HE MASTER CHIEF

14 P HYSIOLOGICAL CHARACTERISTICS : Green amour with a gold visor Faceless character but you know who he is. Male. 80 years old but a body of 25-40 years old due to extended timing in cryo-stasis. Bulky - the weight of a truck with amour (referenced in Halo 3) Talks very little in earlier games, more developed in Halo 3, mature old man voice, similar to Solid Snake. High level of vocab.

15 S OCIOLOGICAL CHARACTERISTICS : Stolen from his parents by the military – prime target for the Spartan II project. Two best friends in the military. Highest rank: leader of the Spartans Education by military.

16 P SYCHOLOGICAL CHARACTERISTICS Highly intelligent “No man gets left behind” - his backstory of when he was 15 on his first military program (not shown in the game). Optimistic Introvert – personally Extrovert – missions

17 O THER CHARACTERISTICS Character capabilities Skilled in all forms of combat: Gameplay elements Jumps high, moves faster. Vehicles Goals “finish the fight” Protect humans and the galaxy Other Amour upgraded but minor change in appearance Vast range of guns.


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