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Published byAmice Davis Modified over 9 years ago
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Inventor 10 – Pyramid Game AuthorLarann Foss, Lockerbie Academy, Dumfries and Galloway The objectives of this topic are to support the pupils in the production of the pyramid game. The project is built in the workshop time allocated to the pupils, and the Inventor parts completed on their own or in pairs on the computers. Objectives Autodesk Inventor 10 Software Learning Areas ICT Skills/Craft Skills Levels S1/S2 Common CourseCAD, CAG, CAM, zoom, rotate, extrude, pattern, pan, etc. Keywords Project Overview DescriptionThe teacher will start the topic off with the production of a folio, which will include the following pages; Front Cover, working drawing, parts list and an evaluation page. The pupils will create all the pages themselves apart from the working drawing which will be copied from a handout.
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Inventor 10 – Pyramid Game Teacher Planning and Management Click the document below to help you understand the context of this exemplary learning project: Background & Planning: A picture of the origin and objectives of the learning project, including the manner in which the project was planned and managed. Documents
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Inventor 10 – Pyramid Game Teaching Resources Click the documents below to view the teaching resources used in the teaching of this learning project: Documents
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Inventor 10 – Pyramid Game Assessment and Standards Click the document below to see the assessment rubrics and standards cover in this learning project: Mapping the Standards: Mapping this project’s learning objectives against curriculum standards. Documents
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Inventor 10 – Pyramid Game Teacher and School Information Larann Foss is based at Lockerbie Academy. He has been teaching for 10 years and has been working at this time with inventor 10 for only a few months.
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