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Step I – Game Recognition All of life is a Game Played inside of Frames Within Frames of Frames. Page 15.

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Presentation on theme: "Step I – Game Recognition All of life is a Game Played inside of Frames Within Frames of Frames. Page 15."— Presentation transcript:

1 Step I – Game Recognition All of life is a Game Played inside of Frames Within Frames of Frames. Page 15

2 Games ― Action Sets External Games Behaviors, Actions, Relationships, etc. Cultural Roles, rituals, ceremonies, etc. Internal Games Mental Behavior, thinking, valuing, etc. Emotional Behavior, feelings, emotions, valuing, appreciating, etc. Page 15

3 We cannot not play “Games.” Every state, behavior, skill, etc. plays out some game. And, since we are always in some state, we are always playing some game. What Frame Games are you playing now? What Frame Games do you want to play. Page 15

4 Frames ― The ideas, concepts, beliefs, understanding, decisions, models, paradigms, assumptions, terms, etc. that set up the Games, the Rules of the Games, Payoffs, cues, etc. Every mental structure involving words, symbols, conceptual models, etc. establishes a frame as in “frame of reference.” This leads to various “Frames of Mind.” Page 15

5 We always play “Frame Games.” We play both good games and bad games. Why? Because we are born with a brain that creates mental frames. Don’t forget ― that are constructed and can be re-constructed. Page 15 - 16

6 Game Detection The Name of the Game is to Name the Game. First we detect the Frame Games that we are and have been playing. Only when we know what we are up against, can we intelligently transform it. Page 17

7 Game Detection ― What Games have you played today around food, eating, exercising, etc.? Have you enjoyed those Games? Have those Games served you well? Have they enhanced your life? Have they empowered you as a person? Page 17

8 With what do you play Fear and Panic Games? Public Speaking Authority Figures Confronting a friend Criticism by a colleague Learning something new. Entering Relationships Dogs Cats Heights Water Elevators Mathematics Dating Stuttering Page 17

9 Detection Game Exercise 1. Identify the specific behaviors within it. 2. Gauge the intensity of the pattern. 3. Why is it negative? 4. What is the positive payoff of it? 5. How do you perceive that payoff as positive? 6. What pattern/s would you prefer to use. Page 19

10 Figure 1:1 The Detection Game Page 20

11 Detection Game Summarized The Name and Description of the Game. The Rules of the Game: How is it set up? Who plays the game? When? The Cues of the Game: What triggers the Game? How do you know when to _______? The Payoff of the Game? Benefits? Page 20

12 The Neuro-Semantics of Fear The meaning making venture ─ We make meaning every day. Meaning cannot exist in the world without a meaning-maker. To have meaning, there must be a meaning maker. To transform our “fears,” we have to transform the meaning we give those referent experiences. Page 21

13 The First Way to Make Meaning ─ 1. By connecting or linking things together. What have you linked to fear? What does fear, anxiety, being uptight, etc. mean to you? What comes to mind when you think about these meanings? Page 21

14 The Second Way to Make Meaning ─ 2. By creating mental frames or contexts. (By making our ideas a frame-of-reference and then a frame of mind- See Figure 1:2.) First there is a referent experience. Then we represent it… link it with thought or feeling. Then we repeat the representation until it becomes our Frame of Reference. Then our frame becomes our Frame of Mind. Page 21

15 Figure 1:2 Page 22

16 As goes your Frames ― So goes your Games. Our Frames operate as self-organizing attractors that create our sense of reality. They send commands to the nervous system. That’s why you feel “bad” out of a fear frame. Yet they are only as valid, useful, etc. as they provide a good map for navigating our territory. Page 23

17 New Games Require New Frames Need a new game? Get a new frame. Want to change an old game? Step aside and quality control it. What frame of mind do you need about threats and supposed dangers in order to move forward with courage, faith, optimism, etc.? Page 23

18 Neuro-Semantics of Danger ― Physical dangers Emotional dangers Spiritual dangers Mental dangers Interpersonal dangers Painful experiences teaches us To be careful, to be alert. Page 23

19 The Games of Fear ― 1. The home movie horror show 2. The Stephen King horror show 3. “Watch Out” disasters are ahead!” 4. Imagining “Worst Case Scenario” 5. The meta-fear game – fear your fear Page 24

20 Stop the Deception Game The Old Game – Think of “Fears” as if it is Real. Talk as if it is a Thing or Entity. The New Game – Think and speak about fear as a way of thinking, feeling and acting. As a verb, “fear” does not refer to a thing. Do not nominalize it – freeze the verb. Page 25

21 Deadly Danger of the DSMIV DSM IV, Diagnostic and Statistical Manual for mental, emotional and personality disorders. It is the Bible for the American Psychiatric Association and quoted by psychologists and therapist. It is the “label” book- uggghhhh!!! Page 25

22 William Glasser, MD Reality Therapy He would not allow his patients to use any psychiatric term as a noun. Depressing Panicking Fearing Anxietying Page 25

23 Secrets of Facing Fear There is a Pattern ― It’s just Fear. It’s just the old Fight/Flight Response. It’s just an Emotion. It may be accurate; it may not. It may be useful; it may not. As an emotion welcome it and explore it but it isn’t the final truth. Page 26

24 How to Play the Frame Games A “game” refers to a set of actions and inter- actions that allow you to structure your energies to attain desired outcome. The Game Rules set up the structure, form and nature of the game: when, who with, why and how to score. Game Frames – The games that we play arise from our frames of mind. We learn games best by trying them on and giving ourselves a chance to learn the ropes. Page 27

25 How to Play Frame Games 1. Get an initial impression about the game. 2. Begin playing and experimenting. 3. Begin filling in some of the details. 4. Continually renew your focus and awareness on the objective of the game. 5. Have fun as you play. 6. Keep aiming for mastery. Page 27-29

26 Worksheet #1 Toxic Game 1. Game description 2. Game players 3. Game value 4. Game triggers 5. Game cues & clues 6. The rules of the game 7. Name the game. 8. The preferred game Page 30

27 Worksheet #2 New Game 1. Desired game 2. Game players 3. Current frame games 4. Game evidence 5. Game motivations & payoff 6. Game description 7. Game initiation Page 31

28 Frame Game Questions Who are the players of the game? How healthy, productive, useful, etc.? What are the hooks that pull you in? What are some of the game cues? What are the rules of the game? What would you like to call this game? What’s the agenda in the game? Page 32-33

29 Frame Game Questions What’s the emotional intensity of the game? What are the leverage points in the game? What new Frame Game would you prefer to play? Page 33

30 Personalized Game Plan 1. No longer tolerated games… 2. New games I will play from now on… 3. What Frames of Mind will support my new plan? 4. What resources will I need? 5. Who will I give permission to hold me accountable? Page 34-35


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