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Published byElvin Nash Modified over 9 years ago
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Information Technology Presented by Richard Prather, Chief Information Officer December 8, 2008
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2 Technology is Essential Very Little can be Done Effectively without Technology.
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Progress over the years 3
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4 Children Today… Fully 97% of teens ages 12-17 play computer, web, portable, or console games. Additionally: 50% of teens played games "yesterday." 86% of teens play on a console like the Xbox, PlayStation, or Wii. 73% play games on a desktop or a laptop computer. 60% use a portable gaming device like a Sony PlayStation Portable, a Nintendo DS, or a Game Boy. 48% use a cell phone or handheld organizer to play games. (Source: Pew Internet & American Life Project, 9/16/2008)
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5 Their Environment is... Expression Publication Profession Opinion Details Reputation Hobby Certificates Purchase Knowledge Avatars Audience What I share Where I work What‘s said about me What I like How and where to join me Who can certify my identity What and how I buy What I know What represent me What I say Who I know What interests me FOAF iViva Based on an idea by Fred Cavazza
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6 Technology and Learning Relevant Just in time, just for me, intelligently responsive Compelling / Interactive Learning environment stimulates heightened sense of engagement and curiosity Collaborative Access to expertise and knowledge enables innovation and deepens community Continuous Blend of formal and informal, lifelong
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7 Access to Information Old Paradigm Focus on Computers and Monitors FOAF iViva New Paradigm Access to Information
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Going Forward – FY09 8
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9 Design Principles Availability Access Accuracy Agility 9
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10 Technology Should be as Reliable as Flipping a Light Switch High Reliability & Availability Transparent to the Learning Process Equity in the Delivery Process 10
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