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Published byJeremy Davidson Modified over 9 years ago
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C++98 Initial Standard ~7 years C++03 Revised standard Limited to bug fixing ~ 5 years TR1 Pure library extension ~3 years C++11 Significant new features to language and library Many more bug fixes than C++03 ~8 years work
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Work under auspices of ISO SC22 WG21 Typically 5-10 national bodies present at any meeting More participants online Meet 2-3 times a year for week-long meetings Typical attendance in 50-100 range 4 active working groups Core Library Evolution Concurrency Work continues online at a slower pace
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> 50 New Language Features New Libraries Built on top of a wider set of standards What’s new? Revised Library for new language Resolved several hundred defect reports Cleaned up presentation What’s changed?
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Concepts Modules Reflection Full-featured Garbage Collection “No New libraries (beyond TR1)” TR1 math libraries Becomes its own standard instead
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export auto to declare local variables access declarations Conversion from string literal to ‘char *’ Converts only to ‘char const *’ now Reference counted strings
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C99 + TC1 + TC2 + Unicode TR Unicode ECMAscript regular expressions Posix error handling threads
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New Memory Model Define race conditions Limit optimisations within a single thread Thread local storage Parallel initialization/shutdown Low level primitives atomic operations and fences thread wrappers Mutexes and locks High level primitives Futures asynch
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Incidental Programmer Ease of use Syntax cleanup Large Scale systems Program Correctness Expressiveness Interoperability Performance Efficiency Concurrency
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Declarations auto alias templates raw string literals UTF8 literals Initialization delegating constructors forwarding constructors member initializers list initialization Facilities garbage collection new for- loop lambda expressions
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Simplified rules.template typename right-angle-brackets reference collapsing nested classes are members extended SFINAE Extended syntax Consistent initialization default template parameters for function templates sizeof (non-static) data members linkage for local templates
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explicit override ‘keyword’ nullptr strong enum forwarding constructors ('strong' typedef) static_assert explicit conversion functions conditionally supported behavior -> more diagnosable errors deleted functions detect array-new overflow detect narrowing conversions (with new syntax) noexcept destructors
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New data types long long char16_t char32_t extended integral types decltype auto function declarations extended friends extern template variadic templates variadic macros _Pragma move semantics perfect forwarding defaulted functions user defined literals initializer lists attributes trivial types fixed-base for enums forward declare enums enum class
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long Unicode char typesStandard layout typesAlignment specifiersC99 preprocessor
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Serial rvalue references constexpr trivial types noexcept final virtual functions alignment control Concurrent memory model thread local storage atomic operations
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inline namespaces exception cloning native support for type traits __func__ and updated assert macro implicit move constructor implicit move-assignment operator reference qualifiers anonymous namespace has internal linkage concatenate string literals of different type
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Almost doubled in size (by page count) Huge effort to clean up specification Simplify through use of common definitions More precise contracts, using those terms Learned a lot from the ‘concept’ experiments Resolved roughly 6x as many issues as TC1 (although many came from new features as library evolved!)
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Incidental Programmer New Library Components Enhanced APIs Large Scale systems Support wider standards Better error detection Enhanced resource management Performance Apply new language features Concurrency
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rvalue references variadic templates sequence constructors constexpr long long and extended integral types Unicode character types explicit bool conversion operators deleted copy semantics noexcept nullptr
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exception cloning initializer lists range-based for loop garbage collection
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shared_ptr binders function array unordered (hashing) containers tuple random numbers regular expressions type traits Adopt C99 library
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unique_ptr and move_iterator forward_list atomic primitives thread launching thread synchronization futures and asynch time interval support compile-time ratio arithmetic clocks portable handling of system errors nested_exception type_index
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all_of/any_of/none_of find_if_not copy_n/copy_if move / move_backward partition_copy is_partitioned/partition_point is_sorted/is_sorted_until is_heap/is_heap_until next/prev iota minmax / minmax_element variadic min/max/minmax uninitialized_copy_n
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emplace cbegin/cend consistent const_iterator to locate elements consistent overload on std::string as well as const char * thread-safe strings (no reference counting) simple numeric string / std::string conversions code conversion for wide/narrow strings new facets : time and money better floating point support (iostream flags / num limits) allocator upgrade
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move semantics random numbers allocator for shared_ptr/function shared_ptr aliasing shared_ptr factories atomic shared_ptr interface more type traits : decay/conditional/enable_if alignment calculators (type traits) tuple concatenation equality comparison of hashing containers
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basic thread-safe guarantee through library Can safely use any library object from a single thread without locking Sharing an object between threads requires user to synchronize access Read-only access generally safe without locking, but a single write means reads must synchronize too! basic_string cannot be copy-on-write shared_ptr must have thread-safe reference counting thread-safe access to handler functions, e.g. at_exit
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hidden header dependencies swap now in rather than C/C++ std header implementations allocators vector bitset constructors ios_base::failure derives from system_error
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auto_ptr old function binders unary/binary_function
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Most modern compilers implement a subset static_assert auto decltype rvalue references lambda gcc 4.6 has widest support Clang getting good coverage if you want to build your own
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