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CSC3203: AI for Games Informed search (1) Patrick Olivier p.l.olivier@ncl.ac.uk
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Uninformed search: summary Breadth-first Depth-first Iterative deepening
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Informed search strategies Best-first search Greedy best-first search A* search Local beam search Simulated annealing search Genetic algorithms
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Best-first search Search strategy defined by: –order of node expansion Uniform cost search uses cost so far: g(n) Best first search uses: –evaluation function: f(n) –expand most desirable unexpanded node –implementation: order fringe by decreasing f(n) For example: –greedy best-first search –A* search
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Greedy best-first search Evaluation function f(n) = h(n) Heuristics are rules-of-thumb that are likely (but not guaranteed) to help in problem solving For example: –h SLD (n) = straight-line distance from n to Bucharest Greedy best-first search expands the node that appears to be closest to goal
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Greedy search: Arad Bucharest Straight line distance to Bucharest
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Greedy search: Arad Bucharest
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Properties of greedy search Complete? –In finite space if modified for repeated states –(Consider Iasi to Fagaras: false start to Neamt rather than Vaslui, and must prevent repeated states to avoid infinite Iasi/Neamt transitions.) Time: –O(b m ): good heuristic dramatic improvement Space: –O(b m ) keeps all nodes in memory Optimal? –No
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A * search Idea: don’t just use estimate of cost to the goal, but the cost of paths so far Evaluation function: f(n) = g(n) + h(n) –g(n) = cost so far to reach n –h(n) = estimated cost from n to goal –f(n) is estimated cost of path through n to goal
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Class exercise: Arad Bucharest using A* and the staight-line distance as h SLD (n) SLD to Bucharest
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A* search: Arad Bucharest
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Admissible heuristics A heuristic h(n) is admissible if for every node n, h(n) ≤ h*(n), where h*(n) is the true cost to reach the goal state from n. An admissible heuristic never overestimates the cost to reach the goal, i.e. it is optimistic Example: h SLD (n) (never overestimates the actual road distance) Theorem: If h(n) is admissible, A* using tree- search is optimal
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Suppose some suboptimal goal G 2 has been generated and is in the fringe. Let n be an unexpanded node in the fringe such that n is on a shortest path to an optimal goal G. f(G 2 ) = g(G 2 )…since h(G 2 ) = 0 g(G 2 ) > g(G)…since G 2 suboptimal f(G) = g(G)…since h(G) = 0 f(G 2 ) > f(G)…from above Proof of A* optimality of A * f(n) = g(n) + h(n)
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Suppose some suboptimal goal G 2 has been generated and is in the fringe. Let n be an unexpanded node in the fringe such that n is on a shortest path to an optimal goal G. f(G 2 ) > f(G)…from above h(n) ≤ h*(n)...since h is admissible g(n) + h(n) ≤ g(n) + h*(n) f(n) ≤ f(G) Hence f(G 2 ) > f(n), and A* will never select G 2 for expansion Proof of A* optimality of A *
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Complete? –Yes – unless there are infinitely many nodes f(n) ≤ f(G) Time? –Exponential unless error in the heuristic grows no faster that the logarithm of the actual path cost –A* is as optimally efficient (no other algorithm is guaranteed to expand less nodes for the same heuristic) Space? –All nodes in memory (same as time complexity) Optimal? –Yes Properties of A* search
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