Presentation is loading. Please wait.

Presentation is loading. Please wait.

Games and Guided Discussions

Similar presentations


Presentation on theme: "Games and Guided Discussions"— Presentation transcript:

1 Games and Guided Discussions
CDR Phil Pournelle Dr. Yuna Wong

2 Agenda Renewed DoD Interest in Wargaming What is DoD “Wargaming”?
Differences in Games vs. Guided Discussions Professionalizing Guided Discussions Professionalizing Gaming Recommendations

3 Renewed Interest in Wargaming
Senior leader interest SECDEF memo on the DII (Nov 2014) DEPSECDEF memo (Feb 2015) SECNAV memo (May 2015) Bottom-up interest MORS Wargaming CoP Connections wargaming conferences Demand for education

4 But What Does DoD Mean by “Wargaming”?
DoD uses the term “wargaming” to cover many types of events Many of these activities are facilitated group discussions but not “games” Both facilitated group discussions and games are useful to DoD but have: Different purposes Different mechanics Different design considerations

5 DoD “Wargaming” vs. Gaming
Wargames as defined by Peter Perla DoD “Wargames” Gaming Title X Game Role Playing Games Sand Table Exercises Peace Games DOTMLPF Gap Discussion Board Games Planning/ StaffEx Pol-Mil Games 20XX Games Smart Phone & Tablet Games Seminar Discussion Rainbow Plans Card Games COA Wargames Social Media Games TTX

6 Games vs. Guided Discussions
Historic differences Philosophical differences Mechanical differences Product differences

7 1. Historic Differences Games Guided Discussions Intellectual origins
Chess Kriegsspiel Commercial games Planning process Academic seminars DOTMLPF gap lists Champions War Colleges Amateur gamers Tactical trainers College professors Joint Staff Systems analysis Services at top level Wargamer “skillset” (legitimizing background) Avid board gamer Minatures wargamer Political scientists (some) Military planners Novice facilitators Computer modelers Political scientists (other) Examples Schelling nuclear games ONA 20XX games Sandtable exercise Title 10 games Gap list validation “games” Staff exercises (planning) Current DoD standing Minority view of wargames? Dominant paradigm?

8 2. Philosophical Differences
Games Guided Discussions Path dependence Path-dependent on specific adjudication outcomes (not predictable) Result path-dependent on scripted scenario or discussion agenda Participant perspective Is a player actively taking on a role Is a subject matter expert (SME) who is discussing their area of expertise Goal of Participant Win the game Raise meaningful issues Goal of Sponsor Training Diagnose competition Inform decisions Identify contributing factors Produce planning products Identify generalized gaps Align participants Validity Difficult to align with science-based concepts of experimental validity Comments by participants “validate” issues & gaps Overall focus Emergent interaction between opposing sides Blue processes and organizational issues

9 3. Mechanical Differences
Elements Games Guided Discussions How the events progress Adjudicated events Discussion agenda Scenario Is the departure point Is the scripted backdrop of the entire discussion White Cell/Facilitator Determines consequences of player actions Guides discussion May give planning guidance Red Cell Is an active player with equal ability to shape the outcome as the Blue Cell May not exist Often not an equal or active player Design Can be similar to board games, turn-based games Can be similar to DoD planning process or a political science seminar discussion group Probability May be a key mechanical element (frequentist) Is never an element

10 4. Product Differences Elements Games Guided Discussions
Overall output Synthetic history and path-dependent outcome Planning details, coordination issues, implementation issues; thorough but usually mostly one sided Hypothesis generation Dialectic with two sides presenting opposing; hypothesis in fully constructed form (orders) Only one thesis is complete in form but may be more detailed Diagnosis of competitive environment Exploration of possible actions by competitive factions Explorations of potential factors on competitive environment (technological developments, etc.) Red activity Coherent and adaptive behavior that emerges from the game play No new red activity: scripted or static and pre-defined by the scenario

11 How Should We Understand Differences?
Organizational purposes? As part of a larger set of processes? Types of cognitive tasks being asked of participants? Identifiable points of divergent versus convergent thought? First person role-playing (imaginative play) versus drawing upon expert knowledge?

12 Commonalities Across Both Games and Guided Discussions
Participant input as a primary element Otherwise it’s a study or model Heterogeneity between events Participant “quality” and level of engagement is key! Bad events merely “beat the data” out of SMEs Marginalized participants are a sign of issues Human behavior, perceptions, beliefs, interactions are at the heart

13 Joint Planning Process
Planning Initiation Mission Analysis Red threat (including Centers of Gravity) COA Development Enemy Courses of Action: Most Likely, Most Dangerous, Strengths and Weaknesses COA Analysis Action, Counter-Action, Reaction “The most sophisticated form of wargaming is computer-aided modeling and simulation.” (JP-5, IV-28) “The red cell is normally composed of personnel from the joint force J-2 staff and when available they may be augmented by other subject experts.” (JP-5, IV-33). J-2 Staff have a stake in the COA development process. COA Comparison COA Approval Plan/Order Development

14 Joint Planning Process
Origin in General Eisenhower Headquarters Perhaps earlier in Napoleonic HQ organization Product/Process oriented Based on Operational Art and historic examples Mission Analysis dominated by higher HQ mission statement Not designed to diagnose the competitive environment

15 Current State of the DoD Wargaming Community
Community is largely self taught “Tribes” centered around individual techniques, often in isolation from one another and other closely related fields Groups often do not find approaches from other groups to be legitimate Little formal or continuing education Little in the way of formal theory about gaming or guided discussions

16 Facilitation in Wargaming
DoD “wargame facilitators” are self-identified and have an uneven level of skill International Association of Facilitators (IAF) Has accepted professional standards Certification in facilitation with core competencies Distinguish between process and context Database of 500+ facilitation methods Other facilitated methods: PSMs, SATs, etc.

17 IAF Methods Database

18 IAF Methods Database

19 Structured Analytic Techniques

20 Red Teaming & Liberating Structures

21 Professionalizing Guided Discussions
Formalization of facilitation skills More training and certification Deliberate identification of core competencies Conscious methods Problem structuring methods Structured analytic techniques Red teaming/liberating structures Combining methods into overall research design Formal data analysis methods

22 Professionalizing Gaming
Formal facilitation methods Incorporation of interdisciplinary research designs and methods currently lacking Theories of learning and empirical methods of studying learning (education) Positive and negative small group dynamics (industrial/organization/small group psychology) Formal data analysis methods consistent with prevailing standards of research in other fields Add structured methods to hot washes

23 Synthesis of Methods Research design can incorporate good combinations of methods Examples of research designs: Realistic red & blue planning (JP 5.0) + wargame with equal standing + structured brain storming  improved planning and wargames and WFF issues Seminar discussion + scenario development method + seminar wargame w/ narrative analysis + structured analytic technique in hot wash  enhanced exploration of an emerging topic

24 Current State of the DoD Wargaming Community
Participants in DoD wargaming largely self taught Many tribes which matches the many purposes of games, many isolated from work elsewhere Development of skillsets Game or event design Facilitation Formal analysis methods Theoretical development of the field Professional, continuing, formal education

25 Recommendations Professionalize both guided discussions and gaming by improving quality of facilitation and structured methods Draw on known small group theory and formal research methods to be systematic in analysis and ability to see empirical markers of good games and guided discussions Education: continue with PME, CoPs, continuing ed, wargaming classes in existing programs, and formal degree programs


Download ppt "Games and Guided Discussions"

Similar presentations


Ads by Google