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An Overview of BioKid A Biofeedback Game For Kids and Their Health Camille Dodson Daniel Off Robert Scoville Ghassan Zaynoun Sponsored by: The Wild Divine Project 10-24-06
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2 Focus of this Presentation The Wild Divine Project The Problem The Solution BioKid Game Conceptual Overview Requirements Architecture Prototype Camille Dodson BioKid
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3 Introduction Biofeedback Wild Divine games The new game makers Camille Dodson BioKid
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4 The Wild Divine Project Boulder based company Lightstone TM biofeedback device Journey to the Wild Divine game Specializing in stress reduction & body health Camille Dodson BioKid
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5 The Wild Divine Project Health Wellness 66% of Americans are seeking help for stress Stress causes 80-85% of all human illness Biofeedback 30 years used for professional healthcare Heart rate and skin conductivity Patterns of the heart Camille Dodson BioKid
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6 Problem: Game for Kids Company in marketing mode: Exploring new markets New release in progress Game to be developed for children: Age 3-12 Teach health/stress-relief techniques BioKid Ghassan Zaynoun
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7 Solution: BioKid Purpose of BioKid Conceptual view of BioKid Major Requirements BioKid Architecture Prototype BioKid Ghassan Zaynoun
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8 Solution: BioKid A game for kids: Adventure Fun Easy to play Teaches how to be healthy BioKid Ghassan Zaynoun
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9 BioKid Conceptual Diagram Ghassan Zaynoun BioKid
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10 User Interface Diagrams Main MenuChoose a Character Game Screen Robert Scoville BioKid
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11 Important Requirements Hardware and Software Environment Run on Windows XP and Mac OS X Interface with Lightstone biofeedback device Other Interpret data from Lightstone and detect errors Game play will cater to young audience (~3-12) Robert Scoville BioKid
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12 System Architecture Robert Scoville BioKid
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13 Prototype - Pathfinding Daniel Off BioKid
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14 Prototype – Lightstone Input Daniel Off BioKid
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15 Summary The Wild Divine Project The Problem The Solution BioKid Game Requirements Conceptual Overview Architecture Prototype Daniel Off BioKid
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