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By: Yasu Gomez.  At a click of a mouse or button, you can alter your attractiveness, skin tone, gender, or age.  These “re-structured” images of yourself.

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Presentation on theme: "By: Yasu Gomez.  At a click of a mouse or button, you can alter your attractiveness, skin tone, gender, or age.  These “re-structured” images of yourself."— Presentation transcript:

1 By: Yasu Gomez

2  At a click of a mouse or button, you can alter your attractiveness, skin tone, gender, or age.  These “re-structured” images of yourself can be used as images or characters in videogames or in social communities.

3  Nintendo Wii-Mii’s  Xbox 360-Avatar’s  Second Life  Sims Simulation Game  Zwinky

4  Creating an avatar for gaming purposes are becoming more and more popular.  Avatars in videogames are not used so much to socialize, but more to have fun with the features and implement how you would look like in the game.  Only sometimes may looks or even behaviors effect the social life in games. Examples of these games are Warcraft and Sims.

5  Second Life is a very popular virtual world, where people (Avatars) meet and greet strangers online.  Over 13 million people have visited Second Life at least once and there are over 450, 000 residents online in a given week.

6  The most popular Social simulation/game on the market is World of Warcraft.  With over 10 million users, who in turn pay to participate.  The average user of this software averages over 20 hours a week in the virtual world.

7  Studies at Stanford University have found that within 90 seconds of chatting with other avatars is enough to elicit behavioral changes in real life.  “When we cloak ourselves in avatars, it subtly alters the manner in which we behave.“- Bailenson, assistant professor at Stanford University.

8  Researchers assessed how an avatar's attractiveness affected human behavior, both online and off. Thirty-two volunteers were randomly assigned an attractive or unattractive avatar (attractiveness was rated by undergrads in a survey beforehand) and instructed to look at them in a virtual mirror for 90 seconds. Then they were asked to interact with other avatars, controlled by the experimenters, in a classroom-like setting. Overall, subjects using good-looking avatars tended to display more confidence, friendliness and extroversion, just as in the real world: they approached avatar strangers within three feet, and in conversations tended to disclose more personal details. Ugly- duckling avatars, meanwhile, stayed five and a half feet away from strangers and were more tight-lipped.  By: Kristina Dell From: http://www.time.com/time/health/article/0,8599,1739601,00.html#ixzz0W106nwVjhttp://www.time.com/time/health/article/0,8599,1739601,00.html#ixzz0W106nwVj

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10  Mask true identity.  Confidence in socializing.  Easier than uploading a picture.  Fun.  To harass others.  Meet new people.

11  All conversations can be done in the comfort of your own home.  No need to bring documents or other paper when you can send all your files, media, or graphs to everyone at once.  Very time efficient.

12  Lack of human emotions.  Loss of face to face social skills.  People can lie about their true identity.  Minimum confidentiality.

13  Yes, some software companies have already implemented online interviews with future developers using avatars.  This could work because the interviewer can see how well the candidate is on the computer as well as their design of their avatar.  The possibilities are endless, the thought is riveting, exciting, scary? Maybe all of these feelings can sum up what is in store for the future of social simulation.

14  http://www.time.com/time/health/article /0,8599,1739601,00.html http://www.time.com/time/health/article /0,8599,1739601,00.html  http://www.youtube.com/watch?v=4rwg 88ShJcc http://www.youtube.com/watch?v=4rwg 88ShJcc  http://en.wikipedia.org/wiki/Avatar_(co mputing) http://en.wikipedia.org/wiki/Avatar_(co mputing)

15 Questions!!!


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