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Published byAdele Andrews Modified over 9 years ago
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Overview
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2 Mission Point Of Entry Communication and collaboration between the university and industry Create, coordinate, and promote Interdisciplinary digital technology Educate graduates for high-technology industries
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3 DTC Organizational Structure Institute of Technology Digital Technology Center Research Areas, Initiatives, Programs, and Industrial Partnerships University of Minnesota Researchers Supercomputing Institute for Digital Simulation and Advanced Computation Consortium for Bioinformatics and Computational Biology
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4 Core research competencies Digital Design Consortium (DDC) Distributed robotics—including SSR-RC Digital Technology Center Intelligent Storage Consortium (DISC) High-Performance Computing (Supercomputing Institute) Computational Biology and Bioinformatics
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5 Other areas of competency: Databases and data mining Grid computing Networks and security Systems recognition and verification Wireless communications and signal processing
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6 Industrial partnerships through Affiliates Program — General membership Consortium Program — Research in areas of competencies Focused research programs — Often one on one — Can be proprietary
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7 Affiliate Members: Partnership Program
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8 Ongoing Industrial / Institutional Interactions: Almaden Research Center
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9 Fostering new areas of research Digital Technology Initiatives Program FY05 Funded 11 of 48 projects for $260,000 FY06 Funded 9 of 42 projects for $220,000 Four involved direct and substantive industrial collaboration Peer Review Panel made up of 2 U of M faculty and 1 TAT member
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10 Fostering new areas of research Games Research and Virtual Environment Laboratory (GRAVEL) Explores the structure of game and virtual reality environments to advance research and better understand the cultural, communicative, aesthetic, technical, and social implications and opportunities Joint project with Institute for New Media Studies (INMS) and Digital Media Center (DMC) Offers seed grants for the development of a game research or virtual environment research and to build a game research community For more information: www.inms.umn.edu/gravel/grants.html FY05 Funded 11 of 48 projects for $260,000 FY06 Funded 9 of 42 projects for $220,000 Four involved direct and substantive industrial collaboration Peer Review Panel made up of 2 U of M faculty and 1 TAT member
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11 Encouraging Discussions and Technology Transfer S&T Seminars Open Houses Tutorials offered by Supercomputing Institute Workshops and Symposia
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12 Wireless Cities... Community Context Conference Hosted by DTC, INMS, and Digital Watershed Gold sponsor: Cellnet Bronze sponsor: Implex Sprint/Nextel
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