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Published byLeslie Roberts Modified over 9 years ago
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1 Wright State University Biomedical, Industrial & Human Factors Eng. Bay of Biscay, Agent Modeling Study Raymond Hill Research sponsored by:
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2 Purpose Update project with DMSO/AFRL presented at last year’s conference AFIT Operational Sciences Department WSU BIE Department Two pieces of work accomplished to date that I will discuss today Some future plans Suggestions and comments? Sorry, I made minor changes last night
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3 Quick Background on Project Lots of interest in agent models Project Albert work Brawler modeling work Next Generation Mission Model Other agent model work as well Adaptive interface agents Intelligent software agents Internet agents Challenge is how to bring agent models into the higher level models?
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4 Why Higher Level Modeling? Need to better capture command and control effects Need to capture “intangibles” Need to model learning based on battlefield information Need better representation of actual information use versus perfect use Agents and agent models hold promise but bring along many issues
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5 Agent Modeling Challenges Output analysis Particularly with more complex models and models that are not necessarily replicable Accurate human behavior modeling In particular, command behavior modeling Level of fidelity in model Beyond that of bouncing dots Interaction of agents and legacy modeling approaches Brawler extensions into theater and campaign level modeling
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6 Agent Modeling Challenges (cont). Human interaction with the models The visual impact of interactions among the agents “What if” analyses when human behavior is being modeled Verification and Validation
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7 The Project Need a “use case” for agent models Dr McCue’s book great example of operational analysis Bay of Biscay scenario amenable to agent modeling Lots of information available Forms a basis for subsequent research
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8 Efforts Completed Capt Ron “Greg” Carl (masters thesis) Search theory focus - finished Capt Joe Price (masters thesis) Game theory focus - finished Subhashini Ganapathy Optimization study - finished Entering PhD candidacy Lance Champagne Dissertation defense in early Fall Same time twins are due!
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9 Efforts Completed
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10 Snapshot of AFIT Model
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11 Methodology - Game Portion Allied search strategies When to search? Day versus night? German U-boat surfacing strategies When to surface? Day versus night? Two-person zero-sum game Players: Allied search aircraft and German U-boats Met rationality assumption Non-perfect information Neither side knows the exact strategy the other uses Objective is number of U-boat detections Allied goal: maximize German goal: minimize Zero-sum game
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12 Game Formulation Allies: two pure search strategies Only day and only night Germans: two pure surfacing strategies Only day and only night Next step to include mixed strategies Let parameter range from 0 to 1 as strategy More interesting than simple pure strategy Still more interesting with adaptation Simple adaptation algorithm Agents allowed to adapt strategy each month
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13 Results – No Adaptation Response Surface Methodology model Adjusted R 2 = 0.947 Equilibrium Point, 0.7, 0.54
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14 Adaptation Experiment Both sides can adapt strategies (simple model) Three design points chosen: Adaptation occurs every month Investigate results 20 replications; 12-month warm-up; 12 months of statistics collection (April 1943 – February 1944)
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15 Adaptation Convergence
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16 Adaptation Convergence
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17 Methodology Search Portion Design data compiled according to hierarchy Historical fact Published studies Data derived from raw numbers Good judgment MOE is number of U-boat sightings U-boat density constant between replications Aircraft flight hours same between replications Therefore, sightings = search efficiency Two cases; search regions don’t overlap, do overlap
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18 350 NM 2 200 NM 2 Non-overlapping Search Regions
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19 100 NM 2 Overlapping Search Regions
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20 Non-overlapping Search Regions Means Comparison—All Pairs (20 Iterations) (Similar Letters Indicate Statistical Equivalence)
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21 Non-overlapping Search Regions Means Comparison—All Pairs (30 Iterations) (Similar Letters Indicate Statistical Equivalence)
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22 Overlapping Search Regions Means Comparison—All Pairs (30 Iterations) (Similar Letters Indicate Statistical Equivalence)
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23 Future Applications Generalized architecture promotes re-use Coast Guard Deep-water efforts Air Force UAV search in rugged terrain or urban environments Human-in-the-loop issues permeate Search and rescue using UAVs Reconnaissance using UAVs Combat missions using UCAVs
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24 Future Efforts Champagne completing dissertation Ganapathy starting candidacy Looked at simulation-based optimization Examining human-mediated optimization techniques Application to search and rescue or operational routing Extensions planned Extend game theory aspects Further refinement of search results and optimization use
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25 Questions?
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