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Fun and Easy Web 2.O Tools By: Colleen Gibson Lynne Kenny Meg Stillman Allison Sullivan
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Important components of 21 st Century learning… Communication Collaboration Creativity Critical Thinking
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When students use web 2.0 tools they… Demonstrate the key components of 21 st century skills Learn from making mistakes Create new learning experiences for themselves and other students Practice higher level learning skills
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What is Web 2.0? This is the term given to describe a second generation of the World Wide Web that is focused on the ability for people to collaborate and share information online. Blogs, wikis, online productivity sites, and online resources are web 2.0 tools.
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Why should teachers use web 2.0 tools? Provides opportunities for students to collaborate Improves global awareness Students are more engaged in the learning process Students are prepared to succeed in a global economy
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AnswerGarden Minimalistic feedback tool Students answer the question in 20 characters or less Great tool for brainstorming http://answergarden.ch/
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Create an AnswerGarden in 3 easy steps! Enter a topic on the Create New AnswerGarden-page.the Create New AnswerGarden-page Share your AnswerGarden. Use it live in the classroom, at a meeting or a conference. Or place (embed) your AnswerGarden on your blog or website, using the provided embed code. People will start posting their answers to your question, either by entering their own answers or by clicking on and submitting existing answers. These are then represented in your AnswerGarden in the form of a growing word cloud.
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How might you use AnswerGarden in your classroom? http://answergarden.ch/view/31249
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Make Beliefs Comix A digital storytelling website. Students create a comic strip about any number of topics. In addition to the traditional comic panels, has over 200 printables to encourage writing and thinking in a quick fun way.
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Make Beliefs Comix You can generate a comic in 5 easy steps! 1. Choose a character and emotion. Insert your character into any panel window. 2. Add a talk or thought balloon and start your character talking. 3. Add other characters and more conversation balloons. 4. Add colored backgrounds, scenery, or objects. 5. If you are done, you can print or email your project. http://www.slideshare.net/AnaliaD/make-beliefs-comix- tutorial-presentation
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How might you use Make Beliefs Comics in your classroom? By: Colleen Gibson, Lynne Kenny, Meg Stillman and Allison Sullivan
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VOKI
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VOKI http://www.youtube.com/embed/3O4rQXcBrp4 http://www.youtube.com/embed/3O4rQXcBrp4
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VOKI
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National Education Standards for Students (NETS-S) ©2007 International Society for Technology in Education Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology Communication and Collaboration Students use digital media and environments to communicate and work collaboratively. Research and Information Fluency Students apply digital tools to gather, evaluate, and use information. Critical Thinking, Problem Solving, and Decision Making Students use critical thinking skills to plan and conduct research, manage products, solve problems, and make informed decisions using appropriate digital tools and resources. Digital Citizenship Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Technology Operations and Concepts Students demonstrate a sound understanding of technology concepts, systems, and operations.
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Massachusetts Technology Literacy Standards for Students Standard 1. Demonstrate proficiency in the use of computers and applications, as well as an understanding of the concepts underlying hardware, software, and connectivity. Standard 2. Demonstrate the responsible use of technology and an understanding of ethics and safety issues in using electronic media at home, in school, and in society. Standard 3. Demonstrate the ability to use technology for research, critical thinking, problem solving, decision making, communication, collaboration, creativity, and innovation.
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