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© McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Chapter 9 Emerging Trends and Technologies.

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Presentation on theme: "© McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Chapter 9 Emerging Trends and Technologies."— Presentation transcript:

1 © McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Chapter 9 Emerging Trends and Technologies

2 © McGraw-Hill Companies, Inc., McGraw-Hill/Irwin INTRODUCTION

3 © McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Personal Software-as-a-Service Personal SaaS - delivery model for personal productivity software in which you pay for software on a pay-per-use basis instead of buying the software outright

4 © McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Push, Not Pull, Technologies and Personalization Push technology – environment in which businesses come to you with information, services, and product offerings based on your profile

5 © McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Voice over Internet Protocol (VoIP)  Voice over Internet Protocol (VoIP) – allows you to send voice communications over the Internet and avoid the toll charges that you would normally receive from your long distance carrier  Catching on quickly in the business world  A little slower in the personal world  Not everyone has high-speed in-home Internet access

6 © McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Web 3.0  Web 3.0 – third generation of the Web focused on semantics  Semantics – ability of Web technologies to interpret and understand human-generated content  Search engines, for example, will be much better at filtering results

7 © McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Automatic Speech Recognition  Automatic speech recognition (ASR) – not only captures spoken words but also distinguishes word groupings to form sentences  Becoming more a reality everyday  Commercial systems cost less than $100

8 © McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Virtual Reality  Virtual reality – three-dimensional computer simulation in which you actively and physically participate  Uses 3 unique devices  Glove  Headset  Walker

9 © McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Cave Automatic Virtual Environment  Cave automatic virtual environment (CAVE) – special 3-D virtual reality room that can display images of people and objects in other CAVEs

10 © McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Biometrics  Biometrics – the use of physiological characteristics – fingerprint, iris, voice sound, and even breath – to provide identification  That’s the narrow definition  Can also create custom-fitting clothes using biometrics

11 © McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Other Biometric Devices  Biochip – chip that can perform physiological functions  Implant chip – microchip implanted into the human body that stores information about you for tracking (GPS)  Family of 4 in Florida already have them  Facial recognition software – provides identification by evaluating facial characteristics

12 © McGraw-Hill Companies, Inc., McGraw-Hill/Irwin THE WIRELESS ARENA  Provides tremendous mobility  Will dramatically change everything  Bluetooth – short-range communication of about 30 feet  WiFi – longer-range communication of up to about several miles  Near Field Communication – wireless technology for mainly mobile phones

13 © McGraw-Hill Companies, Inc., McGraw-Hill/Irwin RFID RFID (radio frequency identification) – uses a chip in a tag or label to store information, and information is transmitted from, or written to, the tag or label when the chip is exposed to the correct frequency of radio waves

14 © McGraw-Hill Companies, Inc., McGraw-Hill/Irwin MOST IMPORTANT CONSIDERATIONS  The necessity of technology  Closing the great digital divide  Technology for the betterment of society  Exchanging privacy for convenience  Ethics, ethics, ethics


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