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Published byEvan Fitzgerald Modified over 9 years ago
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Project Glaive
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Our Vision: A Video Game. Specifically, a video game that all 8 of us could actually enjoy playing. We also needed something that could actually be developed in one semester. So,we chose to re-create the old NES game “Gauntlet”
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Video (Gauntlet II)
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Glaive - nounArchaic. A sword or broadsword, from LatinGladius.
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Glaive - nounArchaic. A sword or broadsword, from LatinGladius. Gauntlet - noun 1. A medieval glove, as of mail or plate 2. An onslaught or attack from all sides.
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Our Team: Hongcheng Chang Austin Chambers Jason Chen Stephen Chu Jeremy Cowles Michael Hsueh Chris Lindsay Benjamin Yuan
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Vision 2D Graphics. Sprite driven Top-down “Arena” gameplay Classic SNES characters
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Improvements Networked; Multiplayer Windows LIVE LAN Play Expanded game play More character classes Weapon / Item variety Improved AI
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Improvements Improved graphics Environments Characters Interactive Music Music adaptive to circumstances (i.e., Fast music during rush of enemies) Circumstances adaptive to music (i.e., different power ups depending on music type)
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Architecture Microsoft XNA and C# Framework Facilitates Game Development Cross Platform Xbox 360 & Windows support (and Zune?) Controller or Keyboard Downsides Microsoft Prototypical Game Architecture.
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Our (tentative) architecture
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Mock-up
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