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Published byNeal Townsend Modified over 9 years ago
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Begin Class with More Studio
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Introduction to Prototyping
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Objectives for today Learn about design methods, specifically LoFi (paper) prototyping
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Interaction Design Prototypes May consist of … a series of screen sketches a storyboard, i.e. a cartoon-like series of scenes a Powerpoint slide show a video simulating the use of a system a lump of wood (e.g. cell phone) a cardboard mock-up a piece of software with limited functionality written in the target language or in another language
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Why prototype? Evaluation and feedback are central to interaction design Stakeholders can see, hold, interact with a prototype more easily than a document or a drawing Team members can communicate effectively You can test out ideas for yourself It encourages reflection: very important aspect of design Prototypes answer questions, and support designers in choosing between alternatives
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What to prototype? Screen layouts and information display Work flow, task design Technical issues Difficult, controversial, critical areas
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Low-fidelity (LoFi) Prototypes Quick and cheap to make, easy to change Use a medium which is unlike the final medium, e.g. paper, cardboard Examples sketches of screens, task sequences, etc ‘Post-it’ notes storyboards ‘Wizard-of-Oz’
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