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Educational Game-Based Learning Brenda Kerr. Why Use Games? How the Net-Generation interacts with media. Promote learning/interest in topic Reduce Instructional.

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Presentation on theme: "Educational Game-Based Learning Brenda Kerr. Why Use Games? How the Net-Generation interacts with media. Promote learning/interest in topic Reduce Instructional."— Presentation transcript:

1 Educational Game-Based Learning Brenda Kerr

2 Why Use Games? How the Net-Generation interacts with media. Promote learning/interest in topic Reduce Instructional Time Change attitudes toward a topic Non-threatening May improve visual and cognitive skills

3 Why Are Games Effective? Learning takes place within a meaningful context. (Situated Cognition) Play is a primary socialization mechanism in our culture. Cognitive disequilibrium and resolution (Assimilation/Accommodation)

4 Richard Van Eck Digital Game-Based Learning and the Future of Education MTSU – IT Conference www.mtsu.edu/~itconf/mtsufac/

5 Types of Learning Determines Game Style Facts Skills Judgment Behaviors Theories Reasoning Observation Process Procedures Creativity Language Systems Communication

6 Card Games Promote the ability to: Match concepts Manipulate Numbers Recognize Patterns

7 Jeopardy Style Games Promote learning of: Verbal information –Facts, labels, and propositions Concrete Concepts

8 Site License and Free Software Respondus StudyMate (MTSU Site License) Quandary - Web-based Action Mazes or Interactive Case Study (http://www.halfbakedsoftware.com/)

9 Arcade-Style Games Promote Speed of Response Automaticity Visual Processing

10 Adventure Games Narrative-driven open-ended learning environments promote: Hypothesis testing Problem solving

11 3 Approaches for Integrating Games into the Curriculum Students Build Games from Scratch Educators and/or Developers from Scratch for Students to Use Use Commercial Off-The-Shelf (COTS) Games

12 Students Create Games From Scratch Flash –Adobe Flash –Mediator 8

13 Instructors / Developers Create Games Environmental Detectives Hazmat: Hotzone River City Virtual U http://www.virtual-u.org/ http://www.virtual-u.org/

14 Commercial Off-The- Shelf Games (COTS) Most Cost Effective (Money & Time) Game Examples –Civilization (history) –CSI (forensics & criminal justice) –SimCity (engineering) –RollerCoaster Tycoon (engineering) –RollerCoaster and CruiseShip Tycoon (business management)

15 COTS Websites www.Silversprite.blogspot.com www.socialimpactgames.com www.gamesparentsteachers.com

16 Next Step - Emersion Second Life www.secondlife.com www.secondlife.com Whyville www.whyville.net www.whyville.net


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