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MERLOT 2008 Dr. Don Williams, Senior Vice President for Academic Administration Dr. Dan Lim, Assistant Vice President for Academic Administration, Educational Technology, and Distance Learning Florida Hospital College of Health Sciences Orlando, Florida No More Traditional Classes: A Campus-wide Transition Into Future Learning
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Overview History & Cultural Change Institutional Growth Blended/Distance Modalities Future Learning Lessons Learned
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Snapshot of FHCHS Young Professional Non-traditional Innovative
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Changing a Culture Traditional to Innovative – Teachers from clinical setting Ignorant Open Knew how to do hands-on in clinicals – Non-clinical teachers Knowledgeable Resistant
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Changing a Culture Teaching to Learning – Monthly workshops – Faculty-led demonstrations PBL Service learning Blended learning
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Learning Outcomes Two year development process Course and curricular mapping Assessment
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Structural Changes Technology Training Thinking
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199219982001 2005 2008 243 Students First Bachelors Degree Begin Online Education Additional online degrees Blended on and off campus Growth at FHCHS
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1992199820012005 2008 Traditional Education PB L Blended Ubiquitous Blended Educational Development
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Learning Modalities Visual – Viewing graphics and animations – Playing visual games Auditory – Listening anytime to lectures – Listening to audio instructions – Audio conferencing Kinesthetic – Doing learning activities – Playing learning games
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Learning Modalities Social – Constructivist learning activities – Social network software – Virtual world learning
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Blending/Distance Modalities Limited Blend: Online resources as supplement Regular F2F Blend: F2F is the dominant mode of instruction (Asynchronous coursework online) Interactive F2F Blend: F2F is used as facilitation sessions (Instruction via PPT/flash recordings, videos, podcasting, vodcasting, etc)
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Blending/Distance Modalities Synchronous Blend: F2F is fully replaced by synchronous distance instruction and interaction (via Polycom, METI, and other real-time technologies) Ubiquitous Blend: Fully ubiquitous with limited synchronous interaction (via Chat and web-based conferencing technologies)
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Impact of Games & Virtual Worlds Learning/Serious Games – Within Learning Systems (e.g ANGEL) – Learning Games – Echelon interactives Virtual Worlds – Second Life (e.g. SL Hospital, SL Patient) – Google Lively (avatar chat)
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Future Learning Blazing the trail with Distance ASN Implication for other on-campus AS programs iPhone-based Learning Game-based Learning System Complete range of ubiquitous options (in time for Carina)
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Lessons Learned Getting the campus prepared – some underlying changes Getting the faculty prepared – some cultural change Working with a variety of faculty – lead gently and support firmly (A contructivist approach)
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Contact Info Dr. Don Williams (don.williams@fhchs.edu) Dr. Dan Lim (dan.lim@fhchs.edu)
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