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Entertainment Industry Trends and Opportunities for Networked Entertainment Solutions Corporate Development September 30, 2010
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agenda / key entertainment industry MRP topics analyze the key trends impacting the profitability and growth of Sony’s entertainment businesses – shift from ownership to rental business models and from bundled content to disaggregated content – new business models emerging due to proliferation of new access methods and the availability of cloud storage – continued vulnerability of content to piracy Sony’s opportunity address Sony’s opportunity to provide consumers with a complete networked entertainment solution across a family of home and mobile connected products need to treat consumer base as network of users 2
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2010 global media revenue mix and growth forecast / Global entertainment 1 revenues by segment segment, percent of total TV licensing fees 2 Internet adv. Video games TV adv. Out-of-home adv. Filmed entertainment Total entertainment Music publishing Radio Book publishing Newspaper publishing Magazine publishing Recorded music Global entertainment 2010-2014 CAGR by segment percent (1) Market definition does not include internet access, B2B, or TV subscriptions and public TV segments (2) TV licensing fees include mobile tv, ppv, and video on demand Source: PwC, Global entertainment and media outlook: 2010 – 2014, Enders Music Publishing Forecast Total Revenue approx. $800B 3
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Key entertainment industry MRP topics / 4
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entertainment industry trends impacting Sony / 5 there are three key trends that are impacting the profitability and growth of Sony’s entertainment businesses shift from ownership to rental and from bundled content to disaggregated content new business models emerging due to proliferation of new access methods and the availability of cloud storage continued vulnerability of content to piracy
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evolution of filmed entertainment consumption / as digital consumption increasingly displaces physical… 6 content bundles are being disaggregated ownership is shifting to rental
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evolution of music consumption / as digital consumption increasingly displaces physical… 7 albums have been disaggregated to single tracks shift from ownership to access
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evolution of the changing economics of entertainment / CDs MP3 downloads of singles (iTunes) local storage: load from PC to player subscription music digital lockers streaming music on demand (Spotify) continuum of music consumption new physical business models: Red Box & Netflix VOD and SVOD VHS / DVD PPV in limited window and show times continuum of filmed entertainment consumption* digital sell through local storage: load from PC to player $19.95 / album$0.99 / single $9.95 / month “freemium” mostly free content with a charge for premium content VHS & DVD: $19.95 / $4.75 purchase/rental PPV: $7.95 Redbox: $1.00/night Netflix: $8.99+/month iTunes: $3.99 (TV), $9.99 - 14.99 (Film) Amazon: $2.99 (TV), $4.99 - $14.99 (Film) VOD: $3.95 / 24h iTunes: $0.99 (TV) $3.99 / 24h (Film) Netflix: $8.99+ / month Hulu Plus: $9.99 / month digital rental 8 *Note: this evolution relates primarily to the home entertainment portion of filmed entertainment internet radio (Pandora)
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in the U.S. Home Entertainment market, while there was an overall increase in transactional demand, consumers continued to “trade down” to lower-margin rentals Source: Screen Digest Aug 2010, Morgan Stanley Research growing demand for low cost views is being met by new, more convenient rental options (e.g. Netflix and Redbox), driving consumer spending out of the category Note:Netflix does not include digital streaming as Netflix licenses that content from the pay window consumers are shifting to lower-margin rentals / 9 % Growth 0% +3% -8% 2009 – 2010E home video sell-through and rental transactions average studio new release gross profit per transaction 8 Rentals Transactions = 1 Sell-Through Transaction Physical STPhysical RentalESTVOD +17% +10% +15% +2%
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digital music download growth trends / for the first time since their inception, the number of single-track digital downloads has decreased in the United States US single-track digital downloads growth rate percent growth rate Source: Nielsen Soundscan Report 10
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the shift from ownership to access has continued to impact recorded music margins / Sony Music Sony/ATV Sony Music revenues $B Sony Music EBIT margins % Sony/ATV revenues $M Sony/ATV EBIT margins % MRP 11 (1) Revenues and EBIT adjusted by removing revenue/contribution from settlements
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impact of new access models on piracy / 12 digital lockers issues potentially exist with the uploading of illegitimate content in exchange for legitimate copies in the digital locker digital cinema distribution of digital copies of feature films to exhibitors creates new vulnerability global music and video digital piracy are expected to continue to grow as broadband penetration improves and the value chain is increasingly digitized the market for content in developing countries is growing but is often made unattractive by the high level of piracy new access models may actually reduce piracy in some markets by providing increased legitimate alternatives early window prior to DVD release, consumers can create a camcorder recording of a feature film in their own homes; forensic watermarking may mitigate this type of piracy
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Sony’s opportunity / 13
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Sony’s opportunity / for the first time, we now have the hardware functionality and service offerings to generate revenue from our home electronics consumer beyond the point of purchase 14
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Sony’s IPTV services are already in the living room / 15 must convince consumers, who already face box exhaustion, to buy another box to bring internet-based entertainment experiences to TV rich IPTV services are already embedded in the Sony products that consumers use every day in their homes Competition Sony
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Sony’s IPTV services are already in the living room / 16 must convince consumers, who already face box exhaustion, to buy another box to bring internet-based entertainment experiences to TV rich IPTV services are already embedded in the Sony products that consumers use every day in their homes Competition Sony
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Sony’s services are optimized for its products / 17 other service providers (e.g. Netflix, Amazon) face the challenge of integrating with multiple third party electronics manufacturers services are optimized for its products to create the best consumer experience Competition Sony
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only Sony can utilize its own content to create unique viewing experiences for its consumers / 18 Competition Sony other services must license content that is freely available to all competitors from the major film studios and music companies can offer unique, high quality experiences on a consistent basis that are only available to Sony customers 2008 one-time special event 2011
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Sony’s competitive advantages promote success versus key competitors / 19 already in consumers’ living rooms can offer unique viewing experiences utilizing its own content offer services optimized for its products and ecosystem
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the evolution of the TV viewing experience / 20 True IPTV Conventional TV Google TV (browser experience) Evolution of Internet-Connected TV 20002010Future Cable Bill: $100 (video) + internet access Cable Bill: $85 (video) + internet access Cable Bill: internet access + $? (video) 100% of entertainment services provided by conventional distributors most entertainment provided by conventional distributors some incremental revenue from apps or content provided using IP even larger percentage of entertainment provided using IP, not by conventional distributors bulk of conventional distributor revenue from providing internet access
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the future of TV is interactive and social / 21 uses the internet to deliver video entertainment outside of conventional operators sorting of content choices based on popularity among friends and previous behavior deep integration with social networking (on- screen chat and recommendations, etc) targeted marketing a true IPTV experience is not simply an internet browsing experience on a television: over time consumers will migrate from cable / satellite to IPTV solutions because of greater choice, interactivity, and social networking
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customer profitability enhanced by continuing transactional relationship after hardware purchase / 22 potential incremental revenue- generating services – access to films in various windows – channel subscriptions – games / PS2 emulation – advertising / placement – monetization of consumer data – applications / e-retail / peripherals – music related purchases (video purchasing, concerts) – extended warranty potential incremental annual revenue from above services: $50 illustrative potential profit from services note: assumes MSRP for TV is $1,000 and profit margin is 5%; for services, assumes annual revenue of $50 at a 20% margin Today Future
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Sony’s opportunity / Sony needs to treat its consumer base as a connected network of addressable users – across its consumers’ network of enabled devices, Sony maintains relationships with more than 57MM connected users worldwide – as consumer electronic products become commoditized, Sony now has a significant revenue source in networked products even after sale of hardware – if we are able to position our consumer base as a network, licensing AAA non-Sony entertainment content will become easier 23 Company Number of Subscribers (MM) Comcast23.4 DirecTV18.7 Dish Network14.3 Time Warner Cable12.8 BSkyB9.9 Beijing Gehua5.0 Oriental Cable Network4.0 Jupiter Communications2.6 Sky Deutschland2.5 Selection of largest cable & satellite operators across the world
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capitalizing on Sony’s IPTV advantages / through aggressive marketing activities, Sony must educate consumers that its Blu-ray players, PS3s and connected TVs have IPTV capabilities (e.g. Qriocity) – increase usage of Sony’s IPTV services within its network of connected households – build Sony IPTV installed base 24 leverage its content companies to provide unique experiences and preferential windows of content for its Sony consumers
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new digital access options and business models / music 26 Shift from current access models to… Digital downloads / “side-loading” Radio station streaming sites Spotify – instant listening to specific tracks/albums One of the leading music providers in Europe with ~7mm users Premium subscription available in the UK and other European countries for ~$16; there are more than 500K premium subscribers Launched an iphone app in 2009 North America full internet service launch planned for 2010 Apple/Google – cloud-based storage for instant access across multiple devices Apple bought Lala which provides users access to music from cloud servers With Lala, Apple could enable users to buy cheap music streamed from the cloud and listen to it on any of their internet enabled devices Google is developing a subscription-based cloud-based locker Consumers charged $25/year to store songs in the locker with accessibility on any internet connected device by either streaming or downloading
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new digital access options and business models / film and television Film and television studios have been experimenting with emerging digital models, sometimes segmenting product by window to limit cannibalization of higher-margin product “Early Window” Instant streaming film/tv content DVD release dates moved forward Films streamed to internet connected TVs Hulu is the leading online ad-supported destination for TV content This summer, it announced a premium subscription service ($9.99) providing more content and access on more devices (phones, tablets, TVs, blu-ray players, consoles) Netflix, though with limited content, has enabled an instant streaming service to PC, Mac, or TV through a Netflix ready device Over 60% of the service’s 15mm users have streamed content 27
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portability of media content using the cloud / 28 popular entertainment services are increasingly moving content to the cloud so that streaming content is available on mobile devices anywhere, anytime
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AppleTV and Qriocity / 29 cloud-based (no storage) rental of streaming movies and TV shows (from ABC and Fox) Netflix streaming, YouTube streaming, photo streaming from Flickr and MobileMe “AirPlay” feature launching in November links networked Apple devices; allows users to stream content from an iPad, iPhone, or iPod to an AppleTV updates to AppleTV were announced on September 1 all of these features are available in Sony’s Qriocity hundreds of box office hits from major studios have been available for streaming to Sony’s 2010 network-enabled BRAVIA TVs and BD players in the U.S. since April 2010 “Music Unlimited powered by Qriocity", a cloud-based digital music service will be available by year end on Sony's 2010 models of network-enabled BRAVIA TVs, BD players, PS3s, and VAIOs
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