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Published byScot Anthony Modified over 9 years ago
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Game City In this project you will learn the basics of visual programming to start creating your own games. The tool you will be using to do this is Microsoft Kodu – A 3D games designing software. All through this project you will develop your understanding of what makes a good game and what are the basic constructs of every game you play.
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Game City. Objectives Know: More about GRASP. Understand: How space radically affects the game play and the type of game it actually is. Be able to: Create a game from a 1 st player perspective with a limited view of the space you are playing in.
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Game City. Space What can you say about “space” in the following games: 1)Football 2)Tetris 3)World of Warcraft 4)Call of Duty 5)Golf 6)Sims / Civilisation
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Game City. Space Spaces are where the game takes place. Think of a game like Star Wars: The Old Republic. This game takes place in very tight, cramped, poorly-lit Spaces, where it becomes difficult to see and avoid enemies. This increases the tension and the feeling of dread, which contributes to the games’ scariness and adds to the theme of the game. But then think of a game like Shadow of the Colossus, where you have vast, wide-open Spaces. How are the play experiences different? How are they similar? What kinds of emotions do those different environments evoke? When you are designing your own games, think about how the Spaces interact with the Goals and the Play Mechanics to affect the overall player experience.
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Game City. Task Create a game from a first player perspective where the Kodu has to navigate a maze in order to rescue a princess in a castle. The view should be restricted so the player is unaware of the space of the game that he/she is playing.
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