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Christopher Bednarz Justin Jones Prof. Xiang ECE 4986 Fall 2011 http://code.google.com/p/alt-hs/ Department of Electrical and Computer Engineering University of Michigan Dearborn
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Overview/Features USB Tethering System: Android Phone & Linux Computer Unique: Scalable for a network configuration Support for multiple machines Permanent Network Solution Easy on the phone Customizable Security Features No modifications to Android Phone & Linux Computer Android 1.5+ Achievements Fully functional under moderately heavy loads Network Scalable Limitations Currently Limited to 256 Open Connection: Limited up to four devices Maximum Cellular throughput ~ 50%
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Technical Problem Provide a flexible, secure, and reliable system that enables an Android device to send and receive network traffic for a small LAN Design Requirements 1. Unmodified Android Device and Linux Computer 2. Routing capable 3. USB Interface (Phone/Router) 4. Support the major protocols: TCP, UDP, ICMP 5. Scalable customizable security features 6. FAST
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Minimum System Specifications Routing Computer: 1GHz, 64 MB Ram, 64 MB Space, Linux 2.6, NICs, USB 2.0, switch (optional) Android Device: 64MB Ram, 20 MB Storage, Android 1.5+, Data / Tethering Services/Subscription Performance Specifications Maximum cellular throughput: 95% Maintain enough connectivity for up to 4 machines Fully Functional, Stable System Standards Router Development: POSIX C API: Threading, Sockets, Portability Phone Development: Java/Dalvik JVM, Android API Network Protocols: IPv4, TCP, UDP, ICMP Network Inter: IEEE 802.11, IEEE 802.3 (Ethernet), USB 2.0
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Interface Tasks (Chris) Tunnel to Router Interface: Hook Traffic into router program Phone to Router USB Interface: Controlled Socket link between phone and router Router Tasks (Chris) TCP/UDP/ICMP Implementation: TCP/UDP/ICMP to Application Converter Phone Tasks (Chris & Justin) TCP/UDP/ICMP Implementation: Socket/Datagram Channel Connection Integration (Chris) Debugging, Validation & Verification Optimization
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Internet/Transport Features Protocol Selection: IPv4, TCP, UDP, ICMP ○ Alternatives: IPv6, DCCP, SCTP, RSVP, ECN, etc. Constraints: ○ NO IP Fragmentation ○ Client connections only TCP Features TCP Options: MSS Support ~ 1460 byes vs. 536 ○ Alternatives: Timestamp, SACK, Window Scaling
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System Optimization (Phone) Open Connections Maintained Single Connection Manager Thread ○ Alternatives: Dynamic Thread Allocation, Thread Pool Resource Limitation: limited open connections to 256 Idle Connection lifetime, TCP: 20 seconds, UDP 5 seconds (Limited Connections) ○ Alternatives: Unlimited lifetime, Very Low lifetime
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Network Request User Mode Program Network to Application Conversion Phone Socket/Datagram Time Application to Network Conversion
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Tunnel Interface Tunnel Driver (Linux 2.6+) Intercept Internet Traffic Must be: started, setup/configured, obtained Dedicated Thread: Non-blocking Read/Writes Raw Buffers stored into a BufferQueue Phone/Router USB Interface Android Debugging Bridge Features: Converts USB signals into a network socket Phone/Router: Dedicated threads: read into a BufferQueue, processed in respective programs
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General Convert Packets to Simple Commands for phone to process Convert Simple Commands to Packets for Network Consumption TCP Emulation Reliability tradeoff Complex Must maintain State diagram: 3 – Way Handshake (Connection Establishment) Data Transfer 4 – Way Handshake (Connection Termination) Flow Control Track Sequence Numbers Sliding Window Sized limited to 40 MSS ~ 57KB UDP/ICMP Emulation No Reliability, Simple Design Stateless: Send or Receive Data, phone handles connectivity
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Network Traffic TCP Header IPv4 Header Data Lookup Table Android Device Command Data
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General Pre-allocated Thread Pool: limit allocation overhead Maintain a table that stores state/connection information Timers maintained to eliminate idle connections Emulation TCP Non-blocking Socket Channel Data had to wait until ACK command Persist timer held, in case of potential deadlock UDP: Non-blocking Datagram Channel ICMP: isReachable Received data appended the data received command If no command ready or data not on channel, thread sleeps to allow other threads to be processed Phone notifies router of any errors, and flushes commands from the failed connection (sync to router)
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Router Abstract Tester: Phone command emulator, allowed testing of the router implementation ~ 98% of Maximum Data Throughput (Fast Computer) Phone Thread Pool Model maximum throughput ~ 50% Limited throughput utilizing Java/Dalvik sockets/datagram Overall System stable even under heavy loads No port-mapping correlation, indirectly very secure form of NAT Very Difficult to debug Some redundancy between the phone and router
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Conclusions Functional system, cellular optimization could lead to great potential Performance limited by Java socket/datagram implementation Security Improvements, Network flexibility of the Linux OS Improvements: Possibly port to Windows Server for those interested Provide an interactive GUI
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Faculty Advisor: Professor Xiang Coordinator: Professor Miller
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Router Abstract Tester
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Simplified VHL Design
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Tunnel Interface Structure Source/Destination Computer WLAN / ETH Router, Kernel Mode User Mode Program TUN Router, User Mode IPTables (Firewall)
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Phone/Router Interface User Mode Program ADB/USB Android Program Internet Cell Phone
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