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Introduction to 3d Modeling Simple Polygon Modeling Using 3D Max 2008-2009
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3D Max screen shot Top view Front view Right side view Perspective View
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Building simple polygon shapes using mesh edit(1 way) Step 1- Choose a polygon shape and place it in the space; use the parameter controls to change the overall dimensions of the shape. Step 1- Choose a polygon shape and place it in the space; use the parameter controls to change the overall dimensions of the shape.
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Step 2- Deselect the object (right click) then select faces using quad menu (right click). Select the faces in the perspective view port; Edit in top, front and side views only. Step 2- Deselect the object (right click) then select faces using quad menu (right click). Select the faces in the perspective view port; Edit in top, front and side views only. Building simple polygon shapes using mesh edit(1 way)
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Step 3- Select vertex and turn on the slice plane tool to divide the geometry. The slice plane needs to be parallel to the direction of the slice (x or y). Make sure the slice plane is highlighted. You may have to rotate the plane by using the rotate option by right clicking the object. Slice the plane. Cut as many polygons that are needed. See next slide. Step 3- Select vertex and turn on the slice plane tool to divide the geometry. The slice plane needs to be parallel to the direction of the slice (x or y). Make sure the slice plane is highlighted. You may have to rotate the plane by using the rotate option by right clicking the object. Slice the plane. Cut as many polygons that are needed. See next slide. Building simple polygon shapes using mesh edit(1 way)
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Step 4- Move the sliced plane in top, front or side views only. Again make sure the slice tool is active. Step 4- Move the sliced plane in top, front or side views only. Again make sure the slice tool is active. Slice the planes enough to build the needed geometry. Turn off the slice tool then right click and pick top level in the quad menu. Slice the planes enough to build the needed geometry. Turn off the slice tool then right click and pick top level in the quad menu. Building simple polygon shapes using mesh edit(1 way)
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Step 5- Pick polygon and select the desired number of faces that need to be extruded or modified. To select multiple face hold ctrl when selecting the faces. Step 5- Pick polygon and select the desired number of faces that need to be extruded or modified. To select multiple face hold ctrl when selecting the faces. Pick the extrude button an pull up the faces using the extrude tool. Pick the extrude button an pull up the faces using the extrude tool. Building simple polygon shapes using mesh edit(1 way)
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Step 6- Continue to extrude additional faces to shape the model to form a final 3D polygon object. Step 6- Continue to extrude additional faces to shape the model to form a final 3D polygon object. *This example is found on page 81 in the Mechanical Drawing book (Drafting I): Figure 2-75/B Building simple polygon shapes using mesh edit(1 way)
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Building simple polygon shapes Step 8- Deselect the object (right click), then make a new layer to save the object for later use. The object can now be hidden or frozen for editing purposes. Step 8- Deselect the object (right click), then make a new layer to save the object for later use. The object can now be hidden or frozen for editing purposes.
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Using the layer folder Hiding the shape and freezing the shape Hiding the shape and freezing the shape
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Building Polygons using poly edit (the 2 nd way) This is another way to build a polygon model - the steps will give you the same results but provide a better workflow. This is another way to build a polygon model - the steps will give you the same results but provide a better workflow. Follow the same steps as before but this time add line segments. It is easy to move the lines in edit poly mode. Follow the same steps as before but this time add line segments. It is easy to move the lines in edit poly mode.
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Building Polygons using poly edit (the 2 nd way) After you have divided the box into enough faces convert to editable poly. After you have divided the box into enough faces convert to editable poly. Next select the edge tool. Next select the edge tool.
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Building Polygons using poly edit (the 2 nd way) Next select the loop tools. This connects all the edges in a loop around the box. Next select the loop tools. This connects all the edges in a loop around the box. Move the loop in the top view for accuracy. Move the loop in the top view for accuracy. Repeat the steps. Repeat the steps.
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Building Polygons using poly edit (the 2 nd way) Select the polygon tool and pick a top face Select the polygon tool and pick a top face Select the other faces to be extruded. Select the other faces to be extruded. Select the extrude tool and pull up the faces. Pick more faces in the profile vies and extrude to finish the shape. Select the extrude tool and pull up the faces. Pick more faces in the profile vies and extrude to finish the shape.
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