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CSCI1600: Embedded and Real Time Software Lecture 22: Networking, IPC Steven Reiss, Fall 2015
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Interprocess Comunication Multiple tasks need to communicate We’ve covered shared memory Using synchronization where necessary When is synchronization necessary? What other means are there?
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Semaphores We saw semaphores as a synchronization mechanism Protect a synchronized region Protect a set of resources Protect a producer-consumer queue They can also be used for communication When the amount of information is small Flag to let another task run
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Is This Sufficient? Semaphores are low level and error-prone Getting communications and synchronization right Can be tricky Can lead to hard to find and replicate problems Higher level abstractions can be easier to use And can be supported by a RT operating system What abstractions are appropriate?
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Mailboxes What it is A synchronized holder for a single message Operations create – initialize a mailbox structure accept – takes in a message pend – waits for a message post – sends a message Messages void * (arbitrary pointer)
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Mailbox Implementation Mutex for operations Create: set up everything, empty mailbox Accept: check if mailbox is empty, if not, emtpy it Pend: Wait until the mailbox is non-empty Put task on wait queue for mailbox Then get message and return it Conflicts can be FIFO, priority-based, random
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Mailbox Implementation Post: If queued tasks, find proper waiter and remove from queue Insert message into mailbox Let that task continue Else if there already is a message, return error Else save message and return Note that all operations are synchronized appropriately What mailboxes can’t do Multiple messages (but can prioritize) Blocking on post
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Message Queues Similar to mailboxes Differences More than one message at a time Can be dynamic or fixed maximum sized Block on send At least optionally
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Message Queue Implementation What does this look like Synchronized producer consumer queue Handling multiple readers and writers What this doesn’t handle Variable sized messages Communication without shared memory
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Pipes Similar to message queues except Handle varying sized messages May be entirely byte oriented May take for messages Can work across processes if messages lack pointers Can work across machines But have to be wary of endian problems
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Higher Level Abstractions Imply higher level bugs Bugs are less likely to be synchronization related Data-oriented problems to watch out for Using the wrong queue/pipe/mailbox Misinterpreting the passed data “Ownership” of passed pointers Wanting to ignore duplicate messages
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Wider Scale Communications Might want to do more Communicate between processes Communicate between devices (e.g. in a car) Means for doing so Attached devices: point-to-point communication Busses Ethernet: MAC (Media Access Control), UDP Ethernet: TCP, IP
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Commonalities Framing: putting messages together Error detection Flow control Reliability and guarantees Bus “arbitrarion” / MAC protocols
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Internetworking Embedded web server interface IP cameras, switches, … Post information to a server Sensors, … Data from network shares Music player, web radio Act as browsible share (TiVo) Home automation, VoIP, alarms
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Internetworking UDP (covered in CSCI1680) Not very different from interacting with a bus Best effort delivery (no reliability guarantees, acks) You manage retries, assembly/dissembly, congestion Good for sensor updates, etc. TCP/IP Similar to a IPC pipe Adds reliability, byte stream interface Internally manages retries, ordering, etc. Web services, simple APIs
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TCP/IP Sockets are like 2-way pipes Both sides can read/write independently Sockets are address by host-port Connection to a socket Create socket on the server Bind it to a known port (on the known host) Do an accept on the socket Create a socket on the client Connect to know server socket (connect) operation Server does accept on its socket This yields a new socket bound to that client
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TCP/IP Lightweight implementation exist (even for Arduino) Library interface for lwIP (Light Weight IP) ip_input(pbuf,netif) Takes an IP package and the network interface as args Does TCP/IP processing for the packet tcp_tmr() Should be called every 100ms Does all TCP timer-base processing such as retransmission Event-based callbacks This is not sockets, but it is TCP/IP
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lwIP Basics Initialization: tcp_init Manage all TCP connections tcp_tmr() Must be called every 250 milliseconds sys_check_timeout() Calls tcp_tmr and other network related timers
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lwIP Server Connection tcp_new : create a PCB for a new socket tcp_bind : bind that socket to a port on this host tcp_listen : listen for connections tcp_accept : specify a callback to call Passed routine called when someone tries to connect tcp_accepted : called from the routine to accept the connection
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lwIP Client Connection tcp_new : create new PCB (socket) tcp_bind : bind the socket to target host/port tcp_connect : establish the connection Provides callback function Called when connected Or if there is an error in the connection
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lwIP Sending Data tcp_sent : specify callback function Called when data acknowledged by remote host tcp_sndbuf : get maximum data that can be sent tcp_write : enqueues the data for write Can be via copy or in-place tcp_output : forces data to be sent
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lwIP Receiving Data tcp_recv : specifies a callback function Function called when data is received Or when there is an error (connection closed) Calls tcp_recved to acknowledge the data
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lwIP Other Functions tcp_poll : handle idle connections tcp_close : close a connnection tcp_abort : forcibly close a connection tcp_err : register an error handling callback
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Simple Web Server Assuming the host IP is known Create a server socket on port 80 Listen for connections Read message from connection Should be header + body Simple message = header only Decode header, branch on URL Compute output page Send reply on the connection HTTP header + HTML body
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Simple Web Communicator To send periodic updates Put together a message Simple HTTP header URL using ?x=v1&y=v2 to encode data Connect to Send the message Close connection
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Simple Server Communicator Use arbitrary message format Use arbitrary host/port for the server Send and receive messages in that format
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Homework Read 12.1 – 12.2
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Point-to-Point Framing Sentinals Special bytes at beginning and end of message Escaped when inside a packet Length counts Encode length of the packets explicitly Bit errors may introduce big mistages Clock-based Each frame is t microseconds long Keep clocks synchronized with transitions
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Example: RS232 Serial Ports Many variants exist, 2 wire is simplest A byte is encoded as 0bbbbbbbb1 (10 bits per byte) bbbbbbbb is LSB first Leave TX asserted until next byte Software flow control: XON, XOFF Hardware flow control Two extra wires: RTS, CTS
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MACs and Arbitration Time based Devices work out which uses the medium Bus arbitration MAC protocols
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What is a bus System lines Includes clock and reset Address and data 32 time mux lines for address and data Interrupt and validate lines Arbitration Not shared Controlled by PCI bus arbiter Error lines
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PCI Bus Arbitrarion Four interrupt lines, rotated per device Level triggered interrupts Hard to miss Hard to share Shared 33.33Mhz clock 32 bit width => 133MB max transfer speed
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PCI Bus Arbitration Bus master holds the right to use the bus at any time Different strategies can be used to assign the master Daisy chain (round robin) – each gets a turn Independent requests Each device has its own signal it can send to controller Polling Controller counts through all devices Device raises a flag when it wants to communicate
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Programmed I/O vs DMA CPU – MEMORY also has a bus With address lines With data lines With control lines (IRQ, NMI, VMA, R/W, BUS, RESET) Read/Write to memory Sets address lines Reads/writes using data lines BUS, R/W lines indicate when to read/write Enable lines on devices wired directly to appropriate memory Based on high order lines and low order lines
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Ethernet Framing Carrier sense multiple access with collision detection If line is idle Send immediately with fixed max frame size Wait 9.6 microseconds between back-to-back frames If line is busy Wait until idle and transmit immediately If collision occurs Jam for 32 bits, then stop transmitting Delay (random exponential backoff) and try again
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Sample Code – Main Loop for ( ; ; ) { if (poll_driver(netif) == PACKET_READY) { pbuf = get_packet(netif); ip_input(pbuf,netif); } if (clock() – last_time >= 100 * CLOCK_MS) { tcp_tmr(); last_time = clock(); }
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Sample Code: Minimal Server main() { struct tcp_pcb * pcb tcp_tcb_new(); tcp_bind(pcb,NULL,80); tcp_listen(pcb); tcp_accept(pcb,http_accept,NULL); /* main loop */ } http_accept(void * arg,struct tcp_pcb * pcb) { tcp_recv(pcb,http_recv,NULL); } http_recv(void * arg, struct tcp_pcb *pcb,struct pbuf * p) { // do something with packet p }
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