Download presentation
Presentation is loading. Please wait.
Published byJanice Scott Modified over 9 years ago
1
Paper Planning and Kip Katsarelis Lead Producer Stone Librande Lead Designer Spore Galactic Adventures, EA/Maxis
2
What is a Game?
7
Benefits Quick and cheap.Quick and cheap. Important questions answered up front.Important questions answered up front. Stresses pre-planning skills.Stresses pre-planning skills. Imagination not hindered by technical limits.Imagination not hindered by technical limits. Less time wasted creating unnecessary assets.Less time wasted creating unnecessary assets.
8
Spore examples
18
Workshop Exercise Pick a subjectPick a subject Keep it simple. Select a topic you teach to your students. Examples: Life in a bee hive, how a bill becomes a law, how proteins are formed, etc. Fill out the templatesFill out the templates Remember that you are designing a game. Transfer your work into SporeTransfer your work into Spore (Time permitting.)
19
Paper Planning Tips What To DoWhat To Do Keep it high-level. Use your eraser! It’s rare that you will get it right the first try. Keep the paper around during implementation. Use it as a checklist and to keep yourself on target. What Not to DoWhat Not to Do Don’t worry about art. Stick figures are fine! Don’t worry about text. Keep the sentences short and to the point.
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.