Download presentation
Presentation is loading. Please wait.
Published byClarissa Peters Modified over 9 years ago
1
Digital Media Dr. Jim Rowan ITEC 2110 Audio
2
What is audio?
3
First, some demos Can you hear this? –http://www.freemosquitoringtones.org/heari ng_test/ –“mosquito ring tone” Audio illusion “Creep” –http://www.youtube.com/watch?v=ugriWS mRxcM
4
The nature of sound First, a video from ted.com http://www.wimp.com/howsound/ Three types we will discuss –1) Environmental sound (sounds found in the environment) There are two special classes of audio –2) Music –3) Speech
5
The nature of sound Environmental sounds –Provides information about the surroundings that the human is currently in Music and Speech –Functionally and uniquely different than other sounds –Music Carries a cultural status Can be represented by non-sound: MIDI Can be represented by a musical score –Speech Linquistic content Lends itself to special compression
6
And it’s complicated… Converting energy to vibrations and back Transported through some medium –Either air or some other compressible medium Consider speech –Starts as an electrical signal (brain & nerves) –Ends as an electrical signal (brain & nerves) –But…
7
No… it’s REALLY complicated.. http://en.wikipedia.org/wiki/Ear –Starts as an electrical signal (brain & nerves) ==> –Muscle movement (vocal chords) Vibrates a column of air sending out a series of compression waves in the air –Compression waves cause ear membrane to vibrate ==> –Moves 3 tiny bones ==> –Causes waves in the liquid in the inner ear ==> –Bends tiny hair cells immersed in the liquid ==> –When bent they fire ==> –Sends electrical signals to the cerebral cortex –Processed by the temporal cortex
8
Audio Illusions Play a 200 Hz pure tone –Softly at first –Gradually increase the volume –Most listeners will report that the tone drops in pitch as the volume increases Play a 2000 Hz pure tone –Softly at first –Gradually increase the volume –Most listeners will report that the tone rises in pitch as the volume increases
9
Why do you think… You can’t tell where some sounds come from (like some alarms for instance) You only need one sub woofer when you need at least two for everything else You can’t tell where sound is coming from underwater Two things running at the same speed make a “beating” sound
10
Why do you think… (cont) With your eyes closed you can’t tell whether a sound is in front of you or behind you You hear sound that isn’t there (tinnitis) Phantom sounds –Heard… but not there Masking sounds –Not simply drowning them out –Can mask a sound that occurs before the masking sound actually starts
11
Why do you think… (cont) You can hear your name in a noisy room –Cocktail party effect –http://en.wikipedia.org/wiki/Cocktail_party_ effect –Still very much a subject of research
12
http://en.wikipedia.org/wiki/Psychoacoustics Psychoacoustics –The study of human sound perception –The study of the psychological and physiological affects of sound Why? It’s complicated!
13
Sound is physical phenomenon that is interpreted through the human perceptual system –Wavelength affects stereo hearing The distance between your ears related to the wavelength –Speed of sound affects stereo hearing The faster the sound travels, the wider apart your ears need to be –You can tell where a sound comes from if the wavelength is long enough and the speed that sound travels is slow enough to allow the waves arrive at your ears at different times
14
Processing Audio
15
Processing audio How can we look at sound? What do you want to see? Waveform displays –Summed amplitude of all frequencies & time –Amplitude & frequency components at one point in time –Amplitude & frequency & time
16
Summed amplitude across all frequencies & time more examples of this form ==>
23
now for some other forms of audio display ==>
24
Amplitude & frequency components at one point in time pipe organ audio
25
Amplitude & frequency & time pipe organ audio
26
joe took father’s shoe bench out Summed amplitude & time
27
Amplitude & frequency & time Here… the amplitude (volume) is shown as increasingly darkening areas
28
Digitized audio As we have seen earlier this semester –Sample rate & quantization level –Reduction in sample rate is less noticeable than reducing the quantization level Jitter is a problem –Slight changes in timing causes problems 20k+ frequencies? –Though they can’t be heard they manifest themselves as aliases when reconstructed
29
Audio Dithering Weird… add noise… get better sounding result Add random noise to the original signal This noise causes rapid transitioning between the few quantized levels Makes audio with few quantization levels seem more acceptable
31
Audio processing terms to know Clipping –…but you don’t know how high the amplitude will be before the performance is recorded Noise gate –has an amplitude threshold Notch filter –remove 60 cycle hum Low pass filter High pass filter Time stretching (or shrinking… Limbaugh) Pitch alteration Envelope shaping (modifying attack)
32
One thing about humans… We can actively “filter out” what we don’t want to hear –remember the cocktail party effect? Over time we don’t hear the pops and snaps of a vinyl record –Have you ever recorded something that you thought would be good only to play it back and hear the air conditioner or traffic roaring in the background? A piece of software can’t do this… –…not yet anyway!
33
Compressing sound files Take the opposite approach from the one you took with images –With images you can toss out the high frequencies –With audio you can’t… high frequency changes are highly significant
34
Compressing sound: Voice Remove silence –Similar to RLE Non-linear quantization “companding” –Quiet sounds are represented in greater detail than loud ones Mu-law (North America and Japan) A-law (Europe) –Allows a dynamic range that would require 12 bits into 8 bits –4096 (2**12) ==> 256 (2**8)
35
Compressing sound: Voice Differential Pulse Code Modulation (DPCM) –Related to temporal (inter-frame) video compression It predicts what the next sample will be It sends that difference rather than the absolute value Not as effective for sound as it is for images Adaptive DCPM –Dynamically varies the sample step size Large differences were encoded using large steps Small differences were encoded using small steps
36
Sound compression that is based on perception The idea is to remove what doesn’t matter Based on the psycho-acoustic model –Threshold of hearing Remove sounds too low to be heard –High and low frequencies not as important (for voice)
37
Questions? http://www.ted.com/talks/lang/eng/david _byrne_how_architecture_helped_musi c_evolve.html
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.