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Published byKelly Newman Modified over 9 years ago
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LD - Grammar Matthias Segui Serera - Florian Basso
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Table of contents I - Project Overview II – How it works III - Video IV – How to use LD Grammar V – Import from everywhere VI – Easy to use VII – Setup VIII – assessment of the project
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Project Overview A tool to quickly create level design During the development => the tool can be use for the creation of characters. Prototype quickly to test level design and use the prototype as a reference for the final level design. Gain time for the creation of level design.
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How it works
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Video
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How to use LD - Grammar 4 steps : - Import/Create a 3D object to serve as model - Configure settings, rules - Set in/out on each object - Generate LD
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Import from everywhere Import your meshes from everywhere Create your objects in your favorite software then import them into blender or create them in blender.
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Easy to use Develop an easy and comprehensive interface to create a friendly plugin. « Easy but complex » « Easy but complex »
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Set up
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Rules ( just the beginning ) Linear : Add the selected mesh Random : Add randomly a mesh selected in a list of meshes Percentage : Add a mesh between a list of 2 meshes Own Iterate : Add mesh B after the using of the mesh A x times
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Assessment of the project Strength of the concept - Connector system to easily create everything (monsters, characters, buildings, LD,...) - No scripting needed - Easily import/export on 3D software
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Assessment of the project For the future - Shape analyzing more complex (child mesh) - Shape collision and reconnection of 2 shapes - Collider rules to avoid mesh overlapping - Export one mesh with its settings - New rules for humanoid (rigging set up)
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Thanks for listening
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