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Published byRachel Collins Modified over 9 years ago
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Ashley White
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Computing that is made to be found anywhere and everywhere. A high degree of communication among devices and sensors through a ubiquitous and secure network infrastructure with a wired core and wireless adjuncts. A lot to do with human-computer interaction Fall into four broad areas: devices, networking, middleware, and applications.
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Cell phones, desktop computers, kitchen devices, and even clothing.
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Linking devices together used to transfer the information about the user to different devices
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Enables two separate programs to interact with each other. A software layer inside a single application that allows different aspects of the program to work together.
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Guide the middleware and networking issues to a large extent.
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“Recent technological advances have made it feasible to measure and track the location of users, vehicles, and practically any mobile object. Positioning and tracking systems are then collecting a huge amount of potentially sensitive location information, which is a set of data describing a user’s location over a period of time.” ( Ardagna, C. A., Cremonini)
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Will eventually cause problems with the environment. Pollution, additional material and energy consumption.
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The game uses sensors to capture the world around the user to increase their gaming experience. “Sensors capture information about their current context, including their location, and this is used to deliver a gaming experience that changes according to where they are, what they are doing, and even how they are feeling.” (Benford, S., Magerkurth,)
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