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1. 2 3 4 CARTOON NETWORK NEW GENERATION 2011.

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Presentation on theme: "1. 2 3 4 CARTOON NETWORK NEW GENERATION 2011."— Presentation transcript:

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6 CARTOON NETWORK NEW GENERATION 2011

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20 Gaming The Indian gaming industry is valued at INR 10.0 billion and is expected to grow at a CAGR of 31 percent to INR 38.3 billion by 2015

21 Console Gaming

22 Online and PC Gaming 53% of Facebook users play games 500 + million total Facebook users 53%

23 In a bid to understand a current generation conducted a study, 2200 young men and women were contacted targeting the age group of 18-25 years across 13 cities. The study explores attitudes towards money among the youth. Respondents believe money facilitates happiness and makes good times possible.

24  For their hangouts, which include cafeterias, canteen benches, food courts in malls and even hotel room.  To do their shopping, watching films, grooming, birthday treats etc.  Date with their boyfriend/girlfriend.  To spend on holidays and celebrations.  To pay phone bills and cigarettes

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26  Many students save money for higher education.  They save money for weekend outings.  They also save money for their friends birthday gifts.  They save money to gift their boyfriend/girlfriend.  They even save money for their vacations.  They mainly save money to buy something for themselves.

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28 Male Female  Education 87% 93%  Talent 85% 92%  Confidence 82% 88%  Street smartness 78% 82%

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30 Male Female  Education 87% 93%  Talent 85% 92%  Confidence 82% 88%  Street smartness 78% 82%

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35 TRAINING (PAST) EXPERIENCE (FUTURE) 35

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