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Published byJudith Walker Modified over 9 years ago
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Chapter 5 Requirements gathering: knowledge of user interface design
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UIDE Chapter 5 The Two Types of Knowledge Needed for User Interface Design The Two Types of Knowledge Needed for User Interface Design Four Psychological Principles Four Psychological Principles –Users See What They Expect to See –Users Have Difficulty Focusing on More Than One Activity at a Time –It Is Easier to Perceive a Structured Layout –It Is Easier to Recognize Something Than to Recall It
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UIDE Chapter 5 Design Knowledge Design Principles Design Principles –First Principles of Interactive Design First Principles of Interactive DesignFirst Principles of Interactive Design Design Rules Design Rules –8 Golden Rules 8 Golden Rules8 Golden Rules
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UIDE Chapter 5 4 Psychological Principles Users See What They Expect to See Users See What They Expect to See
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UIDE Chapter 5 4 Psychological Principles Users Have Difficulty Focusing on More Than One Activity at a Time Users Have Difficulty Focusing on More Than One Activity at a Time –The Cocktail Party Effect The Cocktail Party EffectThe Cocktail Party Effect Principle of Perceptual Organization Principle of Perceptual Organization –Group like things together Principle of Importance Principle of Importance –Prominent display for important items
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UIDE Chapter 5 4 Psychological Principles It Is Easier to Perceive a Structured Layout It Is Easier to Perceive a Structured Layout
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UIDE Chapter 5 4 Psychological Principles Gestalt principles Gestalt principles a.Proximity b.Similarity c.Closure d.Continuity e.Symmetry
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UIDE Chapter 5 4 Psychological Principles –It Is Easier to Recognize Something Than to Recall It Principle of recognition Principle of recognition Knowledge in the head & Knowledge in the world Knowledge in the head & Knowledge in the world
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UIDE Chapter 5 Three Principles from Experience: Visibility, Affordance, and Feedback Three Principles from Experience: Visibility, Affordance, and Feedback –The Principle of Visibility: It Should Be Obvious What a Control Is Used For
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UIDE Chapter 5 Three Principles from Experience: Visibility, Affordance, and Feedback –The Principle of Affordance: It Should Be Obvious How a Control Is Used
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UIDE Chapter 5 Three Principles from Experience: Visibility, Affordance, and Feedback The Principle of Feedback: It Should Be Obvious When a Control Has Been Used The Principle of Feedback: It Should Be Obvious When a Control Has Been Used
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