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Published byBuddy Melton Modified over 9 years ago
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WELCOME
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YOU GUYS USE TO PLAY GAMES RIGHT ? FIFA12, PES12, and much more… I know you love that ! And it all comes from the other side ! So why can’t you start creating games to let other players around the world know we in Africa can do that too ?
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Solid Knowledge on Android platform Solid knowlegde on Game Development Concept It’s better to start first on Pc and then make your way out to the mobiles
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AndEngine Cocos2d Rokon Libgdx
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Android open source game development library
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Eclipse These instructions A whole lot of patience
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Download Eclipse if you haven’t already Install the ADT – Android Development Tools plugin Downloading the Android SDK Install the Mercurial plugin Clone the Mercurial repositories for the following projects: ◦ AndEngine ◦ AndEngineTexturePackerExtension ◦ AndEngineSVGTextureRegionExtension ◦ AndEnginePhysicsBox2DExtension ◦ AndEngineMultiTouchExtension ◦ AndEngineMultiplayerExtension ◦ AndEngineMODPlayerExtension ◦ AndEngineAugmentedRealityExtension ◦ AndEngineExamples Link the AndEngineExamples project to AndEngine the extension projects Create an AVD – Android Virtual Device Rummage through the Examples project
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In Eclipse… Navigate to File > Import… Expand Mercurial and select Clone Existing Mercurial Repository Enter the URL for the desired project Click Finish Rinse, repeat
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There is no official documentation The forums are hit or miss There are a few YouTube videos Your best bet is to find an example closest to your desired outcome and reverse engineer it ◦ Oddly enough, it works pretty well
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Find an example closest to your game Create a new Android project ◦ Navigate to File > New > Android Project ◦ Fill in the Project Name ◦ Click Next ◦ Select your target API and any additional Add-Ons you need ◦ Decide on a package name Typical structure is.. ◦ Hit Finish
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Copy your selected example’s Activity class into your project Cannibalize that class into your premade Activity class for your project
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The central component of AndEngine is the main Activity class ◦ The Activity class features four core functions in which you do your work that are executed in the following order onLoadEngine Construct rendering objects (Engine, Camera, etc) onLoadResources Import your assets (images, audio, data files, etc) onLoadScene Setup the objects that appear in your scene using the assets you’ve imported (Maps, Sprites, etc) onLoadComplete I haven’t used it, but I imagine it’s for any manipulations that must be made after all of the previous steps
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The Android Manifest File ◦ XML file that defines information and requirements relating to your application SDK version Hardware requirements Permissions Requirements Icon Other stuff – explore! ◦ Always named AndroidManifest.xml
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Facebook : Dadja BASSOU Twitter :@Reptx Youtube channel : Reptx Facebook Group : Ha!! Buggy Facebook Page : Ha!! Buggy Ha!! Buggy on google play at: https://play.google.com/store/apps/details?id=co m.alda.habuggy&feature=search_result#?t=W251b GwsMSwxLDEsImNvbS5hbGRhLmhhYnVnZ3kiXQ..
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