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Three Amazing Uses of Technology in Education Brief demonstration on using technology as a tool to support learning in three areas: - Research - Production - Communication Presentation by: Angel Inokon, Learning, Design and Technology Stanford School of Education inokon@stanford.edu March 9, 2006
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Research Technology Google Earth Interactive Mapping Real-world, real-time data Provides context Synthesize findings Visualizing data promotes cycles of inquiry Difficulty: Easy to Adv. “Computer-based simulations create ideal environments for generating authentic student questions.” Brunner and Tally Links Google Earth - EasyGoogle Earth SketchUp - IntermediateSketchUp Mapbuilder - EasyMapbuilder A 3D map satellite driven interface to zoom, rotate and focus in on sites and visualize real- world data.
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Production Technology Second Life Simulations Engage in authentic processes and practices Students construct their own meaning Supports multiple intelligences Share products with others Difficulty: Int. to Adv. “New media can support students in shaping meaning out of their experiences.” Brunner and Tally Links iMovie - EasyiMovie Second Life – IntermediateSecond Life The Movies Game – EasyThe Movies Game Camtasia - EasyCamtasia A simulation designed by 10,000s of users world wide in which they build, entertain and conduct business.
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Communication Wikipedia Web publishing Adds student’s voice to issues Encourages reflective habits of mind Encourages free speech and democracy Creates community Difficulty: Easy “New media can link students in dialogue with peers and adults in and beyond the school...” Brunner and Tally Links Wikipedia – EasyWikipedia Stanford iTunes – EasyStanford iTunes Blogger.com – Very EasyBlogger.com Vodcasting - MediumVodcasting Open, freely editable encyclopedia on the internet with over 3.5 million articles available in over 200 languages.
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Takeaways Tips Partner with experts Join a community Prepare self-paced activities at a range of levels Be an ambassador; inspire other teachers, parents, and administrators Explore the tools yourself Work closely with IT staff to get software supported. Have an assistant in the class- room Not all student have powerful PCs at home; make sure they have sufficient practice time at school Tool Summary Google Earth - EasyGoogle Earth SketchUp - IntermediateSketchUp Mapbuilder - EasyMapbuilder Second Life – IntermediateSecond Life iMovie - EasyiMovie The Movies Game – MediumThe Movies Game Camtasia - EasyCamtasia Stanford iTunes – EasyStanford iTunes Blogger.com – Very EasyBlogger.com Wikipedia – EasyWikipedia Vodcasting – MediumVodcasting Give students the world. Give them tools. Work Cited: Brunner, C., & Tally, W. (1999). The New Media Literacy Handbook. New York: Anchor Books. Pp. 1-39.
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