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Published byEstella Wheeler Modified over 9 years ago
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A Non-Photorealistic Lighting Model For Automatic Technical Illustration Presented by: Chris Lattner April 8, 2003 CS497yzy
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Motivation n Provide automated technical illustration: –Used to visualize complex 3D shapes –Used for technical manuals, textbooks, encyclopedias, … n Produce static 2D images: –motion, accommodation, and parallax cues are not available to the viewer –Must overcome this limitation to be useful
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Approach n Expression of shape and form important –Provide high-contrast object outlines –Use hue-based shading for object interiors n Precise shape detail is important: –Albedo information is much less so n Expresses the overall form of an object
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Illustration Techniques –Edge lines (surface boundaries, silhouettes, and discontinuities) drawn with black curves –Shadowing is ignored –Matte objects are shaded with mid-level intensities, indicating normal with warmth or coolness of color (from one light source) –Phong style highlights still drawn –Metal objects are shaded as if extremely anisotropic
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Shading for Matte Objects n Lambertian model loses too much information: –Edge lines are invisible in low-intensity regions –Highlights invisible in high-intensity regions n Shading through intensity will not work: –instead, shade primarily through tone (hue)
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Shading through tone n New shading model: –Small intensity changes –Large hue changes n Blue to Yellow n Cool to warm transition n Reduce importance of base object color: –Allows highlights and edge lines to stand out n Linear interpolate sum of two contributions
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New formulation
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Shading of Metal Objects n Illustrators use alternating light and dark bands to simulate extreme anisotropism n Anisotropic reflection comes from milling process often used n Simulate using a map of 20 bands of random intensity, mapped along axis of maximum curvature
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Example of a metallic part New Algorithm Phong Shading
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With base object color New Algorithm Phong Shading
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Conclusion n New approach for technical illustration n Efficient implementation (similar to diffuse shading) n Emphasizes important details n Can handle metallic objects
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