Download presentation
Presentation is loading. Please wait.
Published byWesley Wilkinson Modified over 9 years ago
1
Images
2
Images include graphics, such as backgrounds, color schemes and navigation bars, and photos and other illustrations An essential part of a multimedia product, is present in every multimedia product
3
A picture is worth a thousand words The major make-or-break factor of your multimedia application will always be graphics and design Potential customers will make an instant judgement, for better of for worse, on the basis of that first impression on the screen
4
Production of graphics for multimedia applications In real-life multimedia products there are two key parts of managing the production of graphics: definition of the task and the selection of the personnel The approach to graphics should be included in the project plan Your project team may include a graphics artist or an art director The production team is chosen on the basis of graphics requirements
5
Production of graphics for multimedia applications Organizations have quite often a pool of freelance artists; a common situation for graphics and programming
6
Plan your approach Whatever is your working method, there will always be a starting point where your page is ”clean”. Before reaching this point, be sure you have given your project a good deal of thought and planning To get a handle on any multimedia project, you start with pencil, eraser and paper Outline your project and graphic ideas first: make a flow chart and storyboard
7
Bitmaps The more pixels used in an image the larger the actual file size; the more it consumes memory You can’t scale a bitmapped image without losing information Bitmapped images are often used in web pages and multimedia, but most of the time they are compressed.
8
Vector graphics In computer terms a drawing is an image that consists of distinct segments or shapes, called draw objects It is sometimes referred to as line art A popular name for drawings in the computer world is vector graphics The vector graphics are made in drawing programs (e.g. Illustrator)
9
Bitmaps vs. Vector Graphics Remember that the programs can save images in different formats. You are not stuck with the technology you were using in the beginning. Quite often a bitmap starts out as a set of draw objects; you’ll probably need both technologies The vector graphic images are smaller in size than the bitmapped
10
Taking less space You will usually need to reduce the size of graphics files. There are several methods: Degrading. The size in pixels can be reduced. Reducing the color depth. Compression. JPEG, GIF, PNG
11
Which graphics format should I use? You have only two reasons why one format might be better than another 1.The end-user’s browsers may or may not support the format (unlikely) 2.The way the image is compressed lends itself to a particular kind of image GIF for logos, cartoons JPEG for photos, other images with smooth edges PNG both
12
Image compability and quality Take care that any compression does not noticeably degrade your 24-bit images However, you should know the difference between lossy and lossless compression methods: Lossless: you will not lose data when the image is compressed Lossy: you will lose data when the image is compressed
13
Asset management Usually the number of graphics files in a multimedia application is large Therefore it’s vital that you have a known system of naming files Do not use too long filenames, they may create problems in some platforms Try to organize a decent directory structure Reserve the extension for the file type
14
3D drawing and rendering 3D packages are usually object- oriented like a drawing package Speed of display is often more important than the quality; nowadays the GPU’s (not CPU) have fortunately so much computational power that the limits are not a problem Surfaces and lightning conditions are set after the objects are drawn The scene must be rendered to produce the final image or images; this can be very slow
15
Coordinate points define polygons that form 3D objects
16
Different materials
17
A foto realistic image produced by illumination and shadows
19
Wireframe model and a shaded surface
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.