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The Effects of Feedback on Targeting with Multiple Moving Targets David Mould and Carl Gutwin
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Overview ► Introduction / Motivation ► Research Question ► Experimental Design ► Results ► Conclusions
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Targeting ► The user sees a target (a window, a menu item), moves the cursor to it, and selects it ► An extremely common task in modern mouse-based user interfaces
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Targeting is easy ► In typical applications, targets are highly visible and stationary. ► Feedback has been suggested as a method of improving targeting performance – but Akamatsu et al. ran a study finding that feedback doesn't help under these conditions
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Virtual World applications Xu, Stewart, and Fiume GI 2002
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Computer Game applications Warcraft 3 (Blizzard Entertainment)
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Targeting can be hard ► In other applications, targeting can be more difficult: ► targets might move ► in a cluttered environment, targets might be hidden or the user might be distracted ► Does feedback improve targeting when the task is more difficult? ► (It can, per Fraser & Gutwin – is this the kind of task where feedback will help?)
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The Role of Feedback ► Feedback is used in many applications where targeting might seem difficult. ► Games use sevral kinds of visual feedback: ► highlighting the target ► haloing the target ► writing text in a sidebar ► many others
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Our study: Does feedback help? ► Maybe feedback helps in difficult tasks. ► Pilot: a few graduate students performed targeting tasks with moving targets and clutter ► Pilot results: no effect on completion time, maybe some effect on error rate
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Targeting Environment
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Conditions ► Different conditions: speed, occluder count, feedback condition ► Each participant saw all conditions ► Feedback condition order varied, but other conditions were fixed in order of increasing difficulty
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Speed condition ► Three different speeds: "slow", "medium", "fast" ► Slow: 45 pixels/second (~1.3 cm/s) ► Medium: 220 pixels/second (~6.4 cm/s) ► Fast: 400 pixels/second (~11.7 cm/s) ► Entire window: 600 pixels across, square.
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Occluder count condition ► We varied the number of occluders: ► None (no occluders) ► Few (22 occluders) ► Medium (44 occluders) ► Many (88 occluders) ► We always showed the home base as well.
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Increasing Occluder Count
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Feedback condition ► All feedback was visual ► Three feedback conditions: ► None ► Target-only (target lit on mouse-over) ► All objects (all objects lit on mouse-over)
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Summary of conditions ► All participants exposed to all conditions: all combinations of 3x4x3 factors ► Feedback type was fully counterbalanced, while occluder count and speed were presented in increasing order of difficulty
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Experimental procedure ► Six groups, for six different feedback orders ► Eighteen participants in total ► Participants were asked to click as quickly and accurately as possible ► After a short learning period, participants completed 16 targeting tasks in each of 36 condition combinations ► Following the study, participants completed a questionnaire
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Results ► Timing ► Error rate ► Target occlusion at moment of selection ► Preferences
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Results (timing) feedback had no effect on timingcompletion time became longer with higher speeds and with more occluders
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Results (error rate) Overall error rate went down with increasing feedback
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Results (error rate) errors were reduced with more feedback errors increased with speederrors increased with occluder count
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Results (occlusion) Average target occlusion increased with occluder count
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Results (preferences) Everyone liked target-only feedback best
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Results Summary ► Both completion time and errors increase with occluder count and with speed ► Target feedback had no effect on completion time ► Target feedback reduced error rates ► All-object feedback helped more than target-only feedback ► Users preferred target-only feedback
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Possible Explanations -- time ► We know that increased target speed increases targeting difficulty (Jagacinski et al. 1980) ► Not surprised to find that increasing occluder count increases targeting difficulty
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Possible Explanations -- error ► Increase in error rate with speed: targets can escape ► Increase with occluder count: occluders more likely to intercept a click ► Feedback reducing error rate: signal whether or not a click will succeed ► All-object feedback: a strong signal
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Possible explanations -- preference ► Users liked target-only feedback the best ► Six of eighteen participants complained of distraction in all-object feedback ► Target-only feedback only positive ► All-object feedback highlights mistakes ► Positive advice welcome, but all advice useful
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Implications ► Despite user's preferences, we cannot provide target-only feedback in a real application ► But, all-object feedback is good too: it does not reduce completion time, and it does reduce error rate
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Future Work ► A less intrusive all-object feedback? ► By what mechanism was error reduced? ► Traditionally, feedback helps only the final stage of tracking. Can we devise feedback which is helpful at earlier stages?
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Questions?
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