Download presentation
Presentation is loading. Please wait.
Published byAmelia Jordan Modified over 9 years ago
1
Essentials of OVID Using UML based notation to capture system requirements and design.
2
Overview of Socio-cognitive Engineering General requirements Theory of Use Design Concept Contextual Studies Task model Design space System specification ImplementationDeployment Evaluation
3
Use of OVID UML General requirements Theory of Use Design Concept Contextual Studies Task model Design space System specification ImplementationDeployment Evaluation * also used for business process models and software engineering * *
4
Why UML? CASE tools support UML and can be used to facilitate communication within a project team design can be partitioned for teams control levels and versions software design and business process are already documented in UML can teach other disciplines to use OVID subset May use ‘gatekeeper’ to help others understand
5
Summary of UML used Class diagrams for users, goals for objects and views Activity diagrams for old tasks and new tasks Use cases for function specification
6
Summary of UML used State models for object and view states Harel diagram from UML state tables added from Schlear and Mellor* Sequence Diagrams for detailed tasks * see http://www.projtech.com/info/smmethod.html
7
Class diagrams (users and goals) General requirements Theory of Use Design Concept Contextual Studies Task model Design space System specification ImplementationDeployment Evaluation
8
Class diagrams (users and goals) Describe the stakeholders in the system users (roles) indirect users customers, buyers, managers… Describe the goals they have quantitative goals qualitative goals
9
Class diagrams (users) Actors represent groups of users Subclass hierarchy shows levels of grouping Can also show other relationships
10
Class diagrams (users) Record attributes of users in the role Focus on things that make them different Use when recruiting subjects for studies or validation
11
Class diagrams (goals) Goals are states that users want to reach Use class showing goal Connect users who have that goal Attributes show how to measure the goal
12
Class diagrams (goals) Break down goals until all users have different goals Goals can be quantitative or qualitative Defines how it is validated
13
Activity diagrams General requirements Theory of Use Design Concept Contextual Studies Task model Design space System specification ImplementationDeployment Evaluation
14
Activity diagrams Capture tasks in detail both existing practice and new design capture activity, goals reached, decisions made Use swimlanes to show how several users and/or systems participate in activity know who does what and when crossing between lanes = communication
15
Activity diagrams One lane for each participant users and system Place activities, states and decisions in the right lane
16
Use cases General requirements Theory of Use Design Concept Contextual Studies Task model Design space System specification ImplementationDeployment Evaluation
17
Use cases Describe the functions the system will enable at the end of design space analysis Relate each case to the goals it satisfies Capture details to aid design priority How many users know of this case – via connections to goals and hence users How often this case is used
18
Use cases Define functions that you will include in the design in CASE tools the use cases can contain other diagrams such as activity diagrams Show which users will need which functions
19
Class diagrams (objects and views) General requirements Theory of Use Design Concept Contextual Studies Task model Design space System specification ImplementationDeployment Evaluation
20
Class diagrams (objects and views) Define the objects the users will know name and description lead to metaphor attributes Describe how the user will see the objects as multiple views which attributes are seen when transition between views
21
Finding objects to model Identify the objects - review nouns that are found in the task models Sort the objects utilizing a simple table (optional – can do directly into modelling if desired) Define each object with 1 clause (no jargon) in ways users would understand them Put objects in model (including definitions, attributes and operations) and define relationships between objects ConcretePeopleFormsUsersAbstract Real things you can touch or walk away with Those who are managed by the system or have things saved for them Existing paperwork or other system Those who operate the system or directly interact with the system Anything else Hotel Room Credit card Key GuestReservation Folio Guest Reservation clerk Front Desk clerk Night auditor Authorization Stay Dates
22
Class diagram for user objects Create classes for each object the users need Names and descriptions should be as simple as possible Add attributes and operations as you design
23
Relationships for objects For many-to- many relationships add an object to represent the relationship An existing form is often the right object for this
24
Core hotel model
25
Finding views Review most frequent or most commonly used tasks (in use cases) first Note the objects involved in activities as swimlanes are crossed Define a view of that object that has the necessary information
26
Class diagram for views View classes have stereotype of > Attributes show which parts of objects are used for an interaction Can connect users to show where they start
27
State models General requirements Theory of Use Design Concept Contextual Studies Task model Design space System specification ImplementationDeployment Evaluation
28
State models Show how objects and views change with events in the system what is the lifecycle of each object does the view state match the object Harel diagrams for ‘normal’ events State tables for exceptions
29
State model as Harel diagram Use state diagrams (Harel Diagrams) to show normal processes for an object or a view Transition names should correspond to operations Convert to state tables to examine all combinations of states and transitions
30
State models (state tables) Harel diagrams can be transcribed to state tables normally gives a sparse table empty cells represent events you have not designed for – fill in all empty cells by making design decisions – consider ‘if the user was trying to do that, what would they expect to happen?’
31
State table OpenInputsProcess [valid data] Proces s [invalid data] Reenter input Check-inClose out [Initial]To receivin g input Receivin g input To receivin g input To confirme d To invalid Confirme d To [final] InvalidTo receivin g input To [final] Rows: States, Columns: Operations
32
State Table OpenInputsProcess [valid data] Process [invalid data] Reenter input Check-inClose out [Initial]To receiving input Not available to the user Receiving input Open is an internal action so not available to the user To receiving input To confirmed To invalid Must be invalid Not allowed ConfirmedNot allowed - no changes are allowed once a reservation is confirmed To [final]Not allowed InvalidNot allowedTo receiving input Not allowedTo [final] Rows: States, Columns: Operations
33
Sequence diagrams General requirements Theory of Use Design Concept Contextual Studies Task model Design space System specification ImplementationDeployment Evaluation
34
Sequence diagrams Alternative to activity diagrams expressed as ‘messages’ or ‘methods’ normally only needed for fine grain design such as when relating to complex state models no decisions/branching available
35
Realising design Models considered by graphic design software design Class diagrams (objects) lead to data design Class, activity and sequence diagrams with state models lead to program design Class (views) and activity diagrams with state models lead to window/web page/dialog designs
36
Sequence diagram To read these diagrams – Read down a column to determine the order of activities performed by the entity (an actor, object or view)
37
Models As Input To Presentation View Design
38
Objects in many views
39
Objects retain identity
40
Same objects, two tasks Making a reservation Checking in
41
Views math sequences The state diagrams clarify the interaction information that was left to interpretation in the Abstract View Knowing which steps are supported by an object completes the information needed to plan its view in the composition
42
Paper prototype
45
Medium fidelity prototype
50
Flow between views
51
Another realisation
52
Presentation model
53
Resources OMG UML resources page http://www.omg.org/uml/ Rational UML resources page http://www.rational.com/uml/index.jsp OVID book Designing for the User with OVID: Bridging User Interface Design and Software Engineering by Dave Roberts, Dick Berry, Scott Isensee, John Mullaly Published by Macmillan Technical Publishing 1998, 187 pages ISBN 1578701015 Ease of Use web site and OVID section http://www.ibm.com/easy http://www.ibm.com/ibm/easy/eou_ext.nsf/Publish/589
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.