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Published byLambert Butler Modified over 9 years ago
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고급 컴퓨터 그래픽스 중앙대학교 컴퓨터공학부 손 봉 수
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Course Overview Level : CSE graduate course No required text. We will use lecture notes and on-line materials This course requires high level of C/C++ programming skills Format –Instructor lectures on graphics basics and OpenGL programming. –Student presentation and discussion on graphics programming & advanced topics –Conducting individual projects and presentation Course Objective –Broad understanding of basic computer graphics –Apply computer graphics knowledge to real graphics programming –Deep experience with recent advanced topics
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Graphics vs Vision Computer Vision –Understanding the “content” of an obtained image (usually by creating a “model” of the depicted scene) Computer Graphics –Creating an image from a computer model Image Processing –Processing an image into another form of an image or features 3D Model 2D Image Graphics Vision
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Computer Graphics Introduction Imaging : representing 2D images Modeling : representing 3D objects Rendering : drawing 2D images from 3D models Animation : models/scenes deform & move Modeling Rendering Animation
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Example Virtual Billiard, 카트라이더
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Topics Graphics and Visualization Basics –Modeling & Rendering Graphics Programming –OpenGL Graphics Programming –CUDA : many-core GPU programming, GPGPU Volume Visualization –Isosurface Extraction –Volume Rendering Advanced Topics –Recent papers
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Course Information Time : Thursday 3pm-6pm Class webpage : http://cau.ac.kr/~bongbong/cg14 Instructor Information –Office : 208-501 –Email : bongbong@cau.ac.krbongbong@cau.ac.kr –Office Tel# : 820-5843 –Office Hour : Wednesday 1-2pm or by appointment
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Evaluation Grade will be based on –midterm exam (30%) –final exam (30%) –presentation and class participation (30%) –attendance (10%)
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Graphics Basics Rendering Pipeline Object Representation, Modeling, Transformation Visual Appearance (Lighting, Shading, Material) Texture mapping, bump mapping, … Visibility (Z-buffers, … ), Terrain Visualization Basic Image Processing Volume Visualization (Volume Rendering)
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Polygonal Model Mesh Representation
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Volumetric Model [ volume image ] [ skin surface ] [ bone surface ] F(x,y,z) Isosurface : F(x,y,z) = w w = skin density w = bone density
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Terrain Rendering
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Animation Motion Capture Physics Based Animation Sound Processing –3D Sound [SNU MRL lab] [SNU graphics lab] [Stanford graphics lab]
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Graphics Programming –QT library –OpenGL –OpenGL ES
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Volume Visualization Isosurface Extraction Volume Rendering Quantitative Visualization –Contour Tree –Automatic Generation of Transfer Function Vector Field Visualization
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Example (Volume Rendering, Isosurface) [ volume image ] [ skin surface ] [ bone surface ] F(x,y,z) Level Set : F(x,y,z) = w w = skin density w = bone density
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Medical applications
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Building Information Modeling (BIM) generation and management of a digital representation of physical and functional characteristics of a facility.
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KISTI 수퍼컴퓨팅센터
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Many-core GPU computation CUDA –many-core GPU processing –GPGPU (General Purpose computing on GPU) nVidia GeForce GTX590 : 1024 CUDA cores CPU GPU
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Many-core GPU computation GTX 280
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